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Ones
Twos
Threes
Fours
Fives
Sixes
Sum
Bonus
Three of a kind
Four of a kind
Full House
Small straight
Large straight
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YAHTZEE
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Yahtzee Rules

The objective of YAHTZEE is to get as many points as possible by rolling five dice and getting certain combinations of dice.

In each turn a player may throw the dice up to three times. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get. For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.

In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button. If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.

Upper section combinations

  • Ones: Get as many ones as possible.
  • Twos: Get as many twos as possible.
  • Threes: Get as many threes as possible.
  • Fours: Get as many fours as possible.
  • Fives: Get as many fives as possible.
  • Sixes: Get as many sixes as possible.

For the six combinations above the score for each of them is the sum of dice of the right kind. E.g. if you get 1,3,3,3,5 and you choose Threes you will get 3*3 = 9 points. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points. On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.

Lower section combinations

  • Three of a kind: Get three dice with the same number. Points are the sum all dice (not just the three of a kind).
  • Four of a kind: Get four dice with the same number. Points are the sum all dice (not just the four of a kind).
  • Full house: Get three of a kind and a pair, e.g. 1,1,3,3,3 or 3,3,3,6,6. Scores 25 points.
  • Small straight: Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6. Scores 30 points.
  • Large straight: Get five sequential dice, 1,2,3,4,5 or 2,3,4,5,6. Scores 40 points.
  • Chance: You can put anything into chance, it's basically like a garbage can when you don't have anything else you can use the dice for. The score is simply the sum of the dice.
  • YAHTZEE: Five of a kind. Scores 50 points. You can optionally get multiple Yahtzees, see below for details.

Multiple Yahtzees

The rules around multiple Yahtzees are a bit complex. There are a couple of different cases:

  • You already have a Yahtzee: You get a 100 bonus points in the Yahtzee box, but you also have a joker, which means that you can choose another move for the Yahtzee you just got. If the number you got yahtzees with has not been filled out in the upper section, then you must choose that. E.g. if you get an additional Yahtzee with 2's, and you haven't filled out the 2's in the upper section then you must choose that, and get 10 points for it. If the upper section box is already filled then you can choose any of the lower region boxes, and they will be scored as normal. Yahtzee is a superset of 3 of a kind, 4 of a kind, full house and chance, but you can also choose small or large straight and will get the normal 30 and 40 points for those.

Multiplayer

Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees.

Strategy tips

Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos. You can always put in 0 for a combination if you don't have it, even if you have some other combination. E.g. if you had 2,3,4,5,6 and the only things you had left were Ones and Sixes, then it would be better to put 0 in Ones than to put only 6 in Sixes.

Anyway, I hope you enjoy the game.

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About Yahtzee

Author image

This online version of YAHTZEE was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture! In the last couple of years I've made a number of simple online card games, including Hearts and Spades . After making seven card games and three solitaires I figured it was time to try something else, so I decided to make YAHTZEE (or YATZY as it's known here in Denmark, where the rules and scoring are also slightly different). It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :)

The game is made using JavaScript, HTML and CSS, with jQuery and a couple of jQuery plugins used for animations. Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics.

Need to contact us?

Any comments, complaints, bug reports, questions, or anything else should be sent to [email protected] . We can't respond to everyone, but we try to respond to as many as we can. If you just have a quick question make sure it isn't covered in our FAQ . You can also often get help from other users on our Facebook community group , where many of our users congregate. Pop in and say hello!

You can also find us on any of the following sites:

This is version 1.17.0 of Yahtzee.

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RollsYouFreda
ones
twos
threes
fours
fives
sixes
sum
bonus
three of a kind
four of a kind
full house
small straight
large straight
chance
yahtzee
total score

Play Yahtzee for Free Online

Play unlimited games of Yahtzee for free. With our game:

  • The score is automatically tracked for you.
  • You can play in full-screen mode.
  • You can play live against other players.

How to Play Yahtzee

The winner of the game is the player who scores most points. There are a total of 13 plays that each player gets before the game is over. During each play, the player tries to roll to get the highest score they can.

Available moves

  • Roll up to three times per play. Not all dice need to be rolled on each successive roll. Dice can be locked by being clicked on. Only the dice that are active will be rolled again.
  • After each roll, the tentative scores are visible on the board. At any time during your play, you can select the desired score from the board. That finishes your turn.
  • After you select your score, your. opponent now gets a chance to roll the dice and score
  • Scores in the upper box are based on the die number of the box multiplied by the number of times it appears in the roll. For example, if a roll consists of 1, 2, 3, 3, 4, the score for the Threes box will be 6, because you landed two 3s, which would total 6.
  • If the sum of all the upper boxes is 63 or greater, the player receives an additional bonus of 35. To get at or above 63, aim for 3 of a kind for each of the upper boxes.
  • Scores in the three or four of a kind box are the sum total of all the dice that have been rolled, assuming that there are three or four of the same dice in the roll. For example, if you roll a 1, 2, 5, 5, 5, your score will be 18 for a three of a kind
  • A full house consists of a pair and a three of a kind, and receives 25 points. For example, (4, 4, 4, 1, 1), (4, 1, 4, 1, 4), (1, 1, 4, 4, 4), (1, 4, 4, 4, 1), and (4, 1, 4, 4, 1).
  • A small straight is a sequence of 4 dice. For example, 1, 2, 3, 4, or 2, 3, 4, 5. This is scored at 30 points.
  • A large straight is a sequence of 5 dice, and is scored at 40 points.
  • Chance is the sum total of all the dice and can be used when no other play seems good.
  • A Yahtzee is five of a kind. It's scored 50.
  • If a subsequent Yahtzee is received, then the player can go for a 'Double Yahtzee,' which is an additional 100 points. The player must then choose an additional score before continuing (details below).
  • If the roll generates no score for a given box, a zero will be displayed. Zeroes can be selected as a score.
  • After 13 rounds are up, the game is over. The scores are tallied up, and the winner is the player with the highest score. Good luck!

Double Yahtzee

If you roll a subsequent Yahtzee, you have the chance to receive a Double Yahtzee, which adds a hundred points to your score.

  • If you choose the Double Yahtzee, you'll also need to choose another score on the table. This ensures each player has the same number of available scoring boxes.
  • The scores you can choose from are based on the scores that are currently on the board. If the upper box for that number is available, you must choose that box (our system will choose it for you).
  • If that number is not available, you must choose a lower box score.
  • If no scores are available there, we let you choose a score from the upper box.
  • If no scores are available at all, then you must already be at the end of your turn, and we move on to the next player.

Learn more with our guide on how to play Yahtzee .

Aim for the upper boxes first; try to get three of a kind for each number, especially the highest numbers (5 and 6).

Try only going for Chance if it's either 25 points or above, or if you have no other good plays.

Frequently Asked Questions

How many dice are in yahtzee.

If you roll five dice at once, you'll get a Yahtzee. Chances are, if you're playing Yahtzee, you're wondering how to gain more points. If you throw a Yahtzee and have already scored 50 in the Yahtzee box, you'll get a bonus plus an extra 100 points. However, if you throw a Yahtzee, but your score in the Yahtzee box is zero, you get no points.

How many rolls are in Yahtzee?

Yahtzee is a dice game that involves a lot of luck, but you can also make strategic choices . You begin your turn by rolling five dice. Next, you may choose to re-roll any number of those dice, but not more than three times.

How do you increase your chances of rolling a Yahtzee every time?

In order to get a Yahtzee every time, try to get 63 points in the upper section early in the game. To maximize your score, it's important that you balance the scores between the upper and lower sections. To get a Yahtzee, leave your chance roll until late in the game when there are fewer options.

When was Yahtzee invented?

"The Yacht Game" was invented by a Canadian couple in 1954 who started out by playing with their friends while sailing on their yacht. Their friends got really attached to the game, and that's when the couple approached Edwin S. Lowe to see if he could produce sets that they could give to their friends as gifts. Lowe saw potential in the game, acquired the rights, and renamed it Yahtzee.

When was Yahtzee first played on a computer?

Yahtzee first came out on the computer in 1978 on the Apple II. While the computer supported color graphics, Apple's version of the game was black-and-white and text based . Its introduction to computers marked a major step forward for the game.

How do I keep track of my score?

In our game, we automatically keep track of the score for you, and help you determine the winner of the game. However, if you're playing in person, you can print our Yahtzee score card to tally up points.

Other Games

If you like Yahtzee, be sure to check out our other games, like:

  • Spider Solitaire
  • FreeCell Solitaire
  • Yukon Solitaire
  • Tripeaks Solitaire
  • Pyramid Solitaire
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Description

🎲 Yahtzee is a dice game played with five dice and a scorecard. The objective of the game is to score points by rolling certain combinations of dice. On a player's turn, they roll the five dice up to three times in an attempt to get the best possible combination. After each roll, the player may choose which dice to keep and which to reroll. After the third roll, the player must choose a category on the scorecard to assign their points. Some categories are based on the total number of dice showing a certain value, while others require specific combinations, such as three of a kind or a full house.

Once a category has been assigned points, it cannot be used again for the rest of the game. The game continues until all categories have been assigned points, and the player with the highest score at the end of the game is the winner.

Yahtzee is a classic game that has been enjoyed by families and friends for generations. It requires strategy, luck, and skill, as players must choose which dice to keep and which to reroll based on the desired combination and the probability of rolling it. The simple rules of Yahtzee and fast-paced gameplay make it accessible to players of all ages and skill levels, while its scoring system provides a fun and engaging challenge for more experienced players. Enjoy playing Yahtzee online here on Silvergames.com!

Controls: Touch / Mouse Rating: 3.8 ( 882 Votes) Released: April 2019 Technology: HTML5/WebGL Platform: Browser (Desktop, Mobile, Tablet) Age rating: Suitable for persons over 6 years

Yahtzee: Dice Game

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Yahtzee Online

  • Yahtzee Online   | 
  • Yahtzee Rules   | 
  • Yahtzee History   | 

Yahtzee Online

The traditional spotted dice cube is considered to be on of the oldest form of gambling by Historians. Several variations of dice games have been invented since its origin. Yahtzee is one such game. It is a game of great chance, luck and also of smart thinking and strategy. Like any other dice game, it involves rolling dice (five), matching them and pairing them for points. The object of the game is to make the maximum number of points. The player with the greatest grand total wins the game and therefore earns the difference between his score and that of his opponents. It can be played by any number of people - in a large group or even by a single player (Solitaire).

So where did it all start? The exact origin of Yahtzee is not very clear. It is said to have been made by Milton Bradley in the 1950s. But according to Hasbro, the current owners of the rights of the game, it was invented in 1954 by a Canadian couple who often played it with friends on their yacht. And in 1956, the couple is said to have visited a toy-maker called Edwin. S. Lowe and asked him to make a few samples of their infamous "Yacht game", to distribute as gifts. Lowe liked the game so much, that he offered to buy the rights for the game in exchange for the first thousand games produced. Lowe then changed the name of the game to "Yahtzee". Initially the game did not sell too well, so Lowe started throwing Yahtzee parties, believing in the power of word of mouth. The game had to be played to be appreciated. After this over 40 million games were sold in America and around the globe. But eventually, the Milton Bradley Company bought over the Edwin Lowe Company, along with the Yahtzee rights in the 1970s. It was after this milestone that the game earned millions of fans. Currently, at least 50 million games are sold each year.

But the roots of the game go way back in game history. It is said to have been derived from a number of traditional dice games such as Puerto Rican game Genarala, and English games Cheerio and Poker Dice.

It's a simple game that is largely dependent on the players' luck. The Yahtzee player chooses a certain combination first and then rolls the dice to try and get that combination. There are 13 categories such as "three of a kind", "four of a kind", "straight", very similar to the "hands" in Poker, with a few extra ones thrown in. Each player rolls his dice up to three times per turn, in hopes of getting one of the 13 categories. If a player rolls the dice all three times, the score of the last roll is taken into consideration. It is not always possible for every player to get a score for each of the thirteen categories, so when every player has a score or a zero entered under all 13 categories (13 rounds), the game ends and all the players' scores are totaled up. Getting a straight five gives a player the highest score possible, which is 50 points. Also known as "Yahtzee" or "Five of a kind", if a player rolls such a combination more than once in the game he will be entitled to 100 bonus points for every time he rolls it, after the first 50 points have been earned.

Although the traditional form of the game was highly popular, many variations of the game were invented in order to maintain interest. Some of these variations are the triple, pyramid, painted, and battle Yahtzee games. Triple is like playing three games at once. That is, three scoring columns are used simultaneously for one game. Pyramid makes use of triangular dice, while in the Battle variation you are allowed to knock other player's dice. Painted includes colors, so you need to note down the scores of the players, based on the number and color combinations they get by rolling the dice. Whatever the variation you play, the game involves a lot of planning and strategy. It is very important to think ahead and make wise decisions about which pot (the 13 categories) to choose every time you roll. You can score big points for some of the harder pots to achieve, like a "Five of a kind". This way, it is advantageous to leave things like your one column until the very end when it is worthless.

The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations.

The game consists of 13 rounds. The round starts by rolling all the dice. After this either score the current roll, or re-roll any or all of the five dice. The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice. After rolling three times, the roll must be scored. Any roll can be scored in any category at any time, even if the resulting score is zero.

The game continues until all 13 score categories have been filled.

All upper section categories score a sum of the specified die face. If the total score of all upper section categories is 63 or more, an extra bonus of 35 is added.

3 of a kind : Get three dice with the same number. Scores the sum of all dice. 4 of a kind : Get four dice with the same number. Scores the sum of all dice. Full House : Get three of a kind and a pair. Scores 25 points. Small Straight : Get four sequential dice. Scores 30 points. Large Straight : Get five sequential dice. Scores 40 points. Chance : You can put anything into chance. Scores the sum of the dice. YAHTZEE : Five of a kind. Scores 50 points. Each additional Yahtzee scores 100 extra points.

Upper section Score
Aces
Twos
Threes
Fours
Fives
Sixes
Bonus
Lower section Score
3 of a kind
4 of a kind
Full House
Small Straight
Large Straight
Yahtzee
Chance

Yahtzee .online

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Yahtzee (Yatzy) is an incredibly fun board game you can play online for free. Give it a try now!

Here (briefly) are the yahtzee rules.

If you ever find yourself bored on a lazy Sunday afternoon or evening, consider playing a few rounds of Yahtzee (Yatzy) online. This board game that's easy to learn and free to play is an excellent way to alleviate boredom.

The game's objective is to roll five dice to achieve every one of the 13 scoresheet combinations so you can get the highest score. Decide player order by rolling the dice. The person getting the highest number goes first, and play then proceeds in a clockwise direction.

A turn consists of a player rolling the dice up to three times. After the first roll, decide which scorecard combination you'd like to shoot for. Keep only the dice that'll help you attain this combination and reroll the others.

At the end of three rolls, write down your score in one of the boxes. If you fail to achieve your combination, you either get a zero, or you can total up all your points and put them in the Chance category.

The Upper Half of the Scorecard

The scorecard has two sections: an upper and lower half. The topmost section consists of six boxes—one for each of the numbers on the dice. Total up all the dice with the number that matches that box. For example, if you rolled four threes, mark the score as "12" in the threes box.

You'll receive a bonus of 35 points if you score 63 points or more in this section.

The Lower Half

Scoring in the lower half is a bit more complicated, with combinations based on classic poker hands:

  • THREE OF A KIND: Three dice with the same number value plus the total of the rest of the dice.
  • FOUR OF A KIND: Four dice with the same number plus the total of the remaining dice.
  • FULL HOUSE: Three of a kind combined with two of a kind, giving you a score of 25 points.
  • SMALL STRAIGHT: Four dice in consecutive numerical order for a total of 30 points.
  • LARGE STRAIGHT: Five dice in consecutive numerical order gives you a total of 40 points.
  • CHANCE: The sum of all dice.
  • YAHTZEE: Five of the same number for a score of 50 points.

Scoring Additional Yahtzees

For every Yahtzee you get after your initial one, you'll get 100 points. You'll also receive a wild card you can use in any other category with one caveat: if you haven't filled out the upper section box that corresponds to the number that gave you the Yahtzee, you'll need to do that first.

If you've already used that box, use your wild card in any lower section box.

Winning the Game

The player getting the highest score after completing all 13 rounds wins the game. If you'd like more information, check out the complete rules including how to play Yahtzee .

Strategic Tips to Level Up Your Skills

Now that you've learned the basics of the game, it's time to learn a little strategy. Many of the following tips depend on knowing which dice to keep and which ones to throw out, and the best time to go for a particular combination.

While most people know that casino games such as blackjack allow for a high degree of strategic play, not many know that the same thing applies to Yahtzee. Making the right strategic choices makes the game less about luck and more about skill. The more you play Yahtzee, the better you'll get at levering your strategic knowledge to beat the pants off opponents, which can be immensely satisfying!

Kelly Lord

Yahtzee is a game that perfectly blends strategy, a touch of luck, and even mathematical intuition. The thrill of rolling the dice and seeing them land just right to create high-scoring combinations is truly captivating. It's a game that requires both strategic thinking and a bit of numerological magic, inviting you to create your own winning formula. I also like that, like many of the other online card games on this site, you can play with friends and family! That's one way to have fun! Thank you!

Kelly Lord (EsoLoung.com): Numerology Chart Guru

Hold Off on Using the Chance Box

In Yahtzee, it can be tempting to use the Chance box when you utterly fail to achieve the combination you were shooting for. However, it would be best to only use this category after exhausting all other options. That way, you'll avoid using this box too soon, and the option will be available to you when you absolutely need it.

For example, if you get a lousy roll early in the game, it might be better to mark a zero on the ones or twos in the upper section than to use the Chance box.

Focus on Getting a High Score in the Upper Section

Because a 35-point bonus is nothing to sneeze at, focus on getting the highest possible score in the upper section with laser-sharp intensity. That way, you'll maximize the odds of racking up 63 points so you can snag the bonus and end up with an above-average score.

However, if you feel scoring the bonus on the upper section is no longer an option, you might want to change your strategy to trying to roll as many Yahtzees as you can. Getting two Yahtzees in a single game could be enough to score a decisive win over your opponents, even if you get a horrible score in the upper section.

Don't Stop at Just One Yahtzee

Many players make the mistake of timidly stopping going after Yahtzees after getting their first one. However, remember that you get a whopping 100-point bonus for every Yahtzee after your initial one, plus a wild card you can use in any scoring category.

These big bonuses should be enough incentive to shoot for multiple Yahtzees.

Keep Full Houses Consisting of Low Numbers

Keep a full house consisting of lower number dice if you shake one early in the game. However, if the full house has some higher numbers, you might want to reroll the lower numbers to maximize your points. For example, if you roll a full house consisting of two twos and three sixes on your first shake, re-shake those twos to see if you can get even more sixes.

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Game content reviewed by Pao Salcedo

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Instructions

Yacht is a classic dice-rolling game that inspired the hit game Yahtzee by Milton Bradley. Play online against random opponents, create a game with your friends, or practice against the computer.

In Yacht, you need to make specific combinations that score the most points possible at the end of three rolls. At the end of the game, whoever has the most points wins. 

Every turn, you have three dice rolls. After your first roll, you can choose to hold dice. The dice you hold will not be part of your next roll. After three rolls, pick a category on the scorecard to lock in your points. If you aren't sure what each category means, tap on the name to get more details.

HINT: If you score 63 or more points in the upper section of the scorecard, you'll earn a 35-point bonus.

You can either play this game against a computer, or play online and go head-to-head against players anywhere in the world. Either way, you can expect to have a fun and exciting challenge.

Probably the biggest factor in this dice game is whether or not you are able to get the 35-point bonus. Because of this, you should try and focus on the upper section in order to work toward that bonus. 

Make sure to keep your chance section clear for as long as you can. It is nice to have a safety net that can catch you if you have a bad roll. 

Every turn, you have three dice rolls. After your first roll, you can choose to hold dice. The dice you hold will not be part of your next roll. After three rolls, pick a category on the scorecard to lock in your points. If you aren't sure what each category means, mouse over the name to get more details.

Is Yahtzee similar to the Yacht Dice Game?

Besides a few small rule changes, Yahtzee and Yacht are very similar games. If you have a decent understanding of the game Yahtzee, then learning how to play Yacht will be no problem at all.

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Play Yahtzee online

Yahtzee history, yahtzee rules, how to play yahtzee, yahtzee tutorial (video).

Yam's Box 1985

  • Maximum of 1: players must get the highest number of dice with the face 1 / they mark 1 times the number of dice of value 1
  • Maximum of 2: the players must get the highest number of dice with the face 2 / they mark 2 times the number of dice of value 2
  • Maximum 3: players must get the highest number of dice with the face 3 / they mark 3 times the number of dice of value 3
  • Maximum of 4: the players must get the highest number of dice with the face 4 / they mark 4 times the number of dice of value 4
  • Maximum 5: Players must get the highest number of dice with the face 5 / Mark 5 times the number of dice of value 5
  • Maximum of 6: players must get the highest number of dice with the face 6 / they mark 6 times the number of dice of value 6
  • Three of a kind: players must obtain 3 dice of the same value / they mark 3 times the value of identical dice
  • Square: players must obtain 4 dice of the same value / they mark 4 times the value of identical dice
  • Full: players must obtain 3 dice of the same value and 2 dice of the same value - (three of a kind + pair) / they score 25 points
  • Small Suite: players must get 4 dice that follow each other (1-2-3-4 / 2-3-4-5 / 3-4-5-6) / they score 30 points
  • Great Suite: Players must score 5 consecutive dice (1-2-3-4-5 / 2-3-4-5-6) / score 40 points
  • Yams: players must get 5 dice of the same value / they score 50 points (only 2 Yams are allowed)
  • Chance: players must obtain the highest number of points / they mark the sum of the value of the dice

Differences Yahtzee and Yam's Public domain

  • A full will always give you 25 points to the Yahtzee, while the Yam's total is 25 points + the sum of the dice. For example, a full 4 4 4 5 5 will give a total of 47 points (25 + 22)
  • The square is not worth much in the Yahtzee, in fact it is the total of the dice, for example with 6 6 6 6 1 this will give you 25. At Yam's this gives you 40 dots + dice so 40 + 25 = 65 points
  • An Yahtzee or a Yam's (5 identical dice) is worth 50 points to the Yahtzee, and 50 + dice to the Yam's thus from 55 to 80 points. This is "more equitable" because if a Yahtzee of 6 is done in the Yahtzee, it is as much as a Yahtzee of 1 (it should be noted, however, that the probability of obtaining five identical faces is the same regardless of the value of the face)
  • In a real box of Yam's in 1985 Game box / Yams
  • 1-6 For each number, you must have a maximum of dice. If you get at least 63 points in the column, you have a bonus of 35. Example: Sum of the dice "3 3 3 2 4" For 3: 3 * 3 = 9, For 2: 2, For 4: 4.
  • Min (: strictly less than Max sum of 5 dice "3 2 3 2 4" 3 + 2 + 3 + 2 + 4 = 14
  • Max (or More): strictly greater than Min sum of 5 dice "3 5 6 3 4" 6 + 5 + 6 + 2 + 4 = 25
  • Three sets of identical dice 10 + sum of 3 dice 5 5 5 3 2 10 + 5 * 3 = 25
  • Square: 4 identical dice 30 + sum of 4 dice 3 3 3 3 6 30 + 3 * 4 = 42
  • Full: 3 identical dice + 2 identical dice 30 + sum of 5 dice 3 3 3 6 6 30+ (3 * 3) + (6 * 2) = 51
  • Continuation: 5 dice 30 + 5 sum dice 2 3 5 4 6 30 + 2 + 3 + 4 + 5 + 6 = 50
  • Yams: 5 identical dice 50 + sum of 5 dice 6 6 6 6 6 50 + 6 * 5 = 80

Yacht

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Amazing Bubble Breaker

Yacht is a classic dice game, dating back from 1938. The game is the predecessor of Yahtzee and has a lot of similarities to the Latin-American Generala, the Scandinavian Yatzy and the English game of Poker Dice. In this game, you have got 6 dice and the goal is to throw as much special combinations as possible. A turn starts with the first throw. After this throw you can choose which dice you want to lock for your combination, and you can throw the other dice for a second time. From this throw you can again lock some dice and then you can make a final throw. After this throw you can choose which combination you get in the scorecard.

Try to go for the higher combinations first. If you don't have a good combination at the end of your turn, make sure to put it on the lower combinations as they are worth less points.

How to play:

Use you mouse/finger and follow the instructions on the screen.

About the creator:

Yacht was created by Codethislab. They are well known for all their classic games on Poki, like Uno Online, Foosball and Master Checkers.

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Play Yacht, the Classic Dice Game Online

Play Yacht, the classic dice game also known as Yahtzee or Yatzy, with friends on Bloob.io. Roll, score, and win together!

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Everyone loves dice games. Roll the dice, pick the combination and try to outscore your opponent.

If you're a fan of Yacht or Yahtzee, you'll fall in love with this game.

Features: - Interactive tutorial - Fun theme suitable for all ages - Includes a rolling cup and scorepad! - Bonus animation if you get a 'Yatzy'

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Yachty Deluxe 12+

Designed for ipad.

  • 3.2 • 18 Ratings

Screenshots

Description.

Yachty Deluxe: A traditional yahtzee(tm) like dice game, suitable for all ages. You've tried the rest, now play the best - with your friends. Video here: http://www.youtube.com/watch?v=YiGaQQ57wyg ONLINE MULTIPLAYER Play and beat anyone in the world using your Game Center account. You can play multiple games at once, but at a pace that suits you. SOLO MODE A standard yachty patience game for one player. TRIPLES MODE A more in-depth patience game for one player, using three scoring columns. PASS & PLAY A two-player game needing no internet connection - just pass the device to your friend when you've taken your turn. LEADERBOARDS There are several Game Center leaderboards to register your best scores on. Can you be the best? ACHIEVEMENTS With twenty different Game Center achievements to chase down, you will never be short of extra challenge. REALISTIC DICE The dice are rendered in full 3D and shaken using an advanced physics simulation. This brings an unprecedented level of realism to iOS dice gaming. HOW TO PLAY Rules of the game, for all gameplay variants, are included within the game. If you're a yahtzee(tm) addict then this is the best game for you.

Version 1.6

This app has been updated by Apple to display the Apple Watch app icon. Customisable layout Dialled back ads 64 bit version

Ratings and Reviews

Needs a couple things though....

I love the game but it needs 2 things...and a minor issue. ...Edit: my bad, I didn’t see the “undo” button...however it disappeared so fast I didn’t notice it...it should stay there until you make your next roll... You should be able to click another box if you select the wrong score. If you accidentally hit a score for sixes when you meant to press an entry in the fives, it won’t let you deselect the six and place the score in the five box. You’re out of luck if your fat fingers hit the wrong selection. Secondly, and similar, if you accidentally select a score after 2 rolls, it won’t let you cancel that selection and go back to make a third roll. You’re forced to accept that score and move on. I was playing triples, had 2 scores to fill and the game crashed. Just blinked out and went to the home screen. Running ios11 on iPhone 7 Plus phone. Went back to the app and it was like the game never occurred. Aggravating...all that time wasted. Can the game save progress if the app crashes?
OMG! I absolutely love the newest version of this game! Thanks so much for the update. Everything is much bigger and easier to see now, and I love the new backgrounds and different colored dice you can choose from! I highly recommend this game for everyone 😀😀

Request for future enhancement

Could we get a Total Score displayed on the “Triple Y” screen? Thanks.

App Privacy

The developer, Rubicon , has not provided details about its privacy practices and handling of data to Apple.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

  • Developer Website
  • App Support

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Game Center

Challenge friends and check leaderboards and achievements..

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Family Sharing

Up to six family members can use this app with family sharing enabled., more by this developer.

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x1 x2 x3
Ones
Twos
Threes
Fours
Fives
Sixes
Sum
Bonus
Three of a kind
Four of a kind
Full House
Small Straight
Large Straight
Chance
Yatzee
Bonus Yatzee
Total Score
Triple Score
Grand Total

Triple Yatzee Solitaire Dice Game

  • Scorecard has three columns for each combination. First column is scored as normal but second and third column scores are multiplied by 2 and 3 respectively.
  • Columns can be scored in any sequence.
  • Joker Rule - If a Yatzee is rolled but all Yatzee columns have already been scored with 0 or 50 and all 3 columns for respective category in upper section have also been scored, then Yatzee can be scored in any of the category in lower section. For ex. large straight can be scored for 40.
  • Yatzee Bonus - Bonus chips are given if all Yatzee columns have been scored for 50 or more. Bonus chips are 100 points and are given only if more than 0 points are scored in the round. Chips are recorded in the respective column in which score was made and its value gets multiplied by the column multiplier similar to other combinations so chips scored in second and third columns are worth 200 and 300 points.

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EmulatorPC

Yachty Game Deluxe – A Free Dice Game You Can Play on PC

EmulatorPC is 100% virus-free. If it's blocked by any anti-virus software, please report to [email protected]

Yachty Free Free Full Version

Yachty Free

Developer: Rubicon Development

Category: Board

Yachty Free Download Full Version

If you are looking for a decent game of dice that you can play online, then say hello to Yachty Free. Enjoy the classic game of dice solo with your friends, family, or random players online! Explore various game modes, take on challenges, and complete achievements straight from your computer.

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Yachty Free or Yachty Deluxe is a free casual board game developed and published by Rubicon Development in 2012. The game aims to provide an authentic dice video game experience to its players. To make this possible, the game employs the use of high-definition graphics and realistic audio. In addition, the game comes with a customization option that is not hidden on any paywall. This means that players can customize their boards and dice completely free of charge.

Play Dice Board Games In Various Modes

Aside from the brilliant audio-visual elements, Yachty Deluxe also comes with multiple game modes. One of these modes is Single Player that comes in three variants: Solo, Triples, and vs CPU. The other mode is multiplayer that allows players to play a game with their friends online. Moreover, the game also features various achievements and challenges to make the experience more rewarding.

How To Play Yachty Deluxe

For those new to this game, Yachty is a board game consisting of 13 rounds. You must roll the dice and score in one of the categories provided in the game. The goal is to achieve the highest score in the game after the round ends. The game also comes with on-screen “How to Play” instructions to help you understand the rules and mechanics of the game. You can also adjust the rules and visuals of the game by clicking the settings tab on the main title page. The same goes for customization, start, active games, and the instruction manual.

Yachty Free Game Features

  • Multiple game modes to choose from
  • Free board customization options
  • Various categories to play in

There are more board games to discover here at EmulatorPC! Start by checking out  Sequence 2020 Board Game or  Dice Dreams™️ now! These games can also be played and downloaded for free.

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EmulatorPC, is developed and powered by a Patented Android Wrapping Technology, built for the PC environment, unlike other emulators in the market.

EmulatorPC encapsulates quality mobile Apps for PC use, providing its users with seamless experience without the hassle of running an emulator beforehand.

To start using this program, simply download any selected Apps Installer. It will then install both the game and the wrapper system into your system, and create a shortcut on your desktop. Controls have been pre-defined in the current version for the time being, control setting varies per game.

EmulatorPC is built for Windows 7 and up. It’s a great tool that brings PC users closer to enjoying quality seamless experience of their favorite Android games on a Desktop environment. Without the hassle of running another program before playing or installing their favorite Apps.

Our system now supported by 32 and 64 bit.

Minimum System Requirements

EmulatorPC may be installed on any computer that satisfies the criteria listed below:

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Windows 7 or above

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Intel or AMD

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At least 2GB

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5GB Free Disk Space

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OpenGL 2.0+ support

Frequently Asked Questions

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All Yachty Free materials are copyrights of Rubicon Development. Our software is not developed by or affiliated with Rubicon Development.

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Yacht (Dice Game)

A dice game like Yahtzee. How high can you score?

Try to score the highest amount you can.

You can roll the dice up to three times (and can hold dice by clicking on them).

After any Roll (1, 2 or 3) choose a category to place the total. Choose Wisely! You must choose a category by the third roll, even if it is a 0 score.

1s 1 point for each 1 thrown
2s 2 points for each 2 thrown
3s 3 points for each 3 thrown
4s 4 points for each 4 thrown
5s 5 points for each 5 thrown
6s 6 points for each 6 thrown
Bonus If 1s to 6s total 63 or above, then 35 points
   
3 of a Kind 3 of the same number. Scores total value of those 3 dice.
4 of a Kind 4 of the same number. Scores total value of those 4 dice.
Full House A 3-of-a-kind and 2-of-a-kind. Scores 25 points
4 Straight 4 numbers in a row (any order). Scores 30 points
5 Straight 5 numbers in a row (any order). Scores 40 points
The Yacht 5 of a kind. Scores 50 points
Choice No pattern needed. Scores total value of all dice.

There are many games like this, such as Yot , Generala , Cheerio , and the much later commercially available Yahtzee (trademarked by Hasbro).

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Photo: Rob Jones

Jamie xx Returns To Present With 'In Waves': How Time Off Led To An Album Of Renewal

On his first album in nine years, Jamie xx shares his renewed joy. “It's been my favorite experience making an album ever," the producer/DJ says.

It’s been nine years since Jamie xx released his massively lauded debut solo album, In Colour . The 2015 release received a GRAMMY nomination for Best Dance/Electronic Album, hit No.1 on the U.S. Top Dance/Electronic Albums chart, and certified gold in the UK.

Beyond its measurable success, In Colour' s 11 tracks were essential in catalyzing the merger of underground dance and pop music.

Jamie (whose real last name is Smith) wasn’t just an artist after In Colour . He was a household name. As a solo artist, he took his obscure sounds to massive gigs all around the world. The momentum continued when in 2017 released I See You , his third album with his celebrated indie band, The xx.  

"I got good at touring and being an artist in my twenties, but I didn't have any room for anything else in my life. So, when I got a chance to stop in the lockdown I realized I didn't really have much else. I spent a long time trying to find what else makes me whole," Smith says.

In the midst of lockdown, Smith spent time cooking, reading, avoiding excessive screen time, and hanging out with friends. When he was ready to make music on his own again, he was completely reinvigorated. The result is In Waves , Jamie xx's first solo record in nine years.

Smith's joy for making music is palpable throughout In Waves . "Life" kicks off with dance vocalist Robyn repeating the hook "You’re giving me life." Then after coasting on a delightful 4/4 beat and energetic horn samples, she sings in her sweet yet searing tone: "No, I’ll never get enough/It’s just a matter of fact." Later, "Breather" asserts Smith’s expertise in producing dastardly unconventional club beats and simultaneously encourages listeners to appreciate the present. The album also features the Avalanches and bandmates from The xx.

"It's been my favorite experience making an album ever. Even though it's been really hard and it's taken a long time," he says. "I've even learned to enjoy all the difficult parts. I've never had a great time having to finish an album because you're really in the weeds. You can't tell what's good and what's not because you've heard it a million times, but this time I was just happy to keep going."

GRAMMY.com spoke to Jaime xx about setting intentions to stay present, his rigorous standards for releasing music, and how he continues to balance his love for the underground and his growing popularity.

Given that there was such a significant gap between your solo albums, with only four official singles in between, would you say that you have a high standard when it comes to your solo work?

I definitely do. Maybe that makes it more difficult for me, and I really envy artists who can just put loads of stuff out every year. It must feel nice to be that free with it. But that's not how I work, and I do think that less is more. All my favorite artists are that way inclined.

What does it take for a song to be worth sharing?

It's something that I can't quite put my finger on, but it's usually a feeling that I get within the first half a day of making a piece of music. I know I can make it into something I'm going to love, and that might connect with other people. But I wish I knew how to get there more often because it seems to just happen without my decision being any part of it.

The idea of being present was very important to this album process. I read that it's difficult for you to remember things between when you were 18 and 30 because you were so entrenched in music and touring. On the song "Breather" you literally invite listeners to slow down, take a breath, and enjoy the moment. What was it like to make an album in this present frame of mind?

It was really enjoyable. Even the hard bits I really enjoyed just because I was aware of what I was doing. 

I also got some great advice from some people that I work with about how to be a long-standing artist. Having gone through all those ups and downs, how to keep your head straight. Robyn really helped me out with that. She's very smart. When we were making "Life," we talked about how when it gets really hard that's the really good stuff, and you shouldn't shy away.

Now that you’ve adopted a new frame of mind, how do you intend to move with this new approach to your career?

I'm gonna try and take the time to make music in the way that is best for me, and hope that people like it. 

I'm really grateful that I'm in this position where I get to play huge shows and tiny clubs, and I can also walk around the street and nobody knows who I am. Perfect level, and I just hope that I can maintain this position as long as possible.

Your first album was essential in introducing underground dance music to a larger audience, which you’ve said you had mixed feelings about. Now underground dance music is incredibly popular . What was it like creating a new album within that ecosystem?

It was difficult, mentally. I think that's why I had to get to a good place in my life really to be able to make music again. It was sending me spinning and confusing me. Then I found myself thinking about what other people were doing, which was never how I made music. I wasn't reflecting on the good parts of what other people were doing either. So I just had to check myself and have faith in people who like good music.

You said earlier that you enjoy playing massive shows, which in spirit goes against the traditional ethos of underground music. Do you feel any conflicting emotions around that?

It's a bit of both, I guess. When I’m doing these big shows, now, I'm really trying to take elements of what I love about playing at intimate shows; what I love about just clubbing and the history of dance floors and inject it into the shows. Even if they're bigger and make it more focused on the crowd and the sound than people staring at me and looking up at the stage.

That's been really fun. We've had dancers in the crowd, and we're filming them, and it integrates the crowd more into facing each other rather than facing the stage. That's one of the things that makes it feel more intimate, more like a club.

The first thing that you need to make a good club night is good people. The majority of people who have come to my shows have been amazing. [They’re] really open to me playing some weird stuff in between my music. I feel able to go on a journey with them and play differently depending on the room and the place. It's great fun for me and it's inspiring.

How do you feel about being a central figure introducing new audiences to new types of music?

That's how I fell in love with a lot of the music that is my favorite music now: from the DJs that I loved when I first started going out. Learning what they were doing, learning about deep cuts, and them being generous enough to share some of the music with me. I hope that I can pass some of that on. 

In dance music, it's all about community and bringing people together. I think what I'm doing is really not that different from what DJs from the '70s were intending to do. At least that's what I'm going for.

You’ve revealed to the world that you are back in the studio with The xx. How have you brought your new mindset as a solo artist to your work with the band?

It's quite difficult. That was the purpose of us going out and doing this solo stuff. When we come back we'll have a bit more of a wider scope, but it will be difficult. The most difficult thing is just maintaining friendships that are 20-30 years old between us. Also, to work, and…live well, with our partners and our families. It's all hard to integrate. 

The last few times we've been in the studio we've really just spent time talking with each other for days on end and barely even picked up our instruments. That's been really great.

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Third Annual Quinn Coleman Memorial Scholarship Announced By GRAMMY Museum & Recording Academy: Application Now Open

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Zedd performs live at the Twitch DJ Category Launch Event at Elsewhere on August 08, 2024 in New York City

Photo: Ilya S. Savenok/Getty Images for Twitch

Zedd's Road To 'Telos': How Creating For Himself & Disregarding Commercial Appeal Led To An Evolutionary New Album

'Telos' "isn't going to be that pop album that some people may have wanted me to make," Zedd tells GRAMMY.com of his highly anticipated album — his first in nine years.

At the time of our call, the release of Telos — Zedd 's first studio album in nearly a decade — is just seven days away. Snug in an earthy brown crewneck, the 34-year-old musician joins the Zoom from his new home in Encino, California, with a degree of poise that some might find surprising at this point in the rollout. 

Still, his relaxed body language, decisive, measured speech, and quiet confidence make it clear that any anxiety he once felt about the LP has been replaced by pure anticipation. 

"I am honestly just really excited. I think I've released music in the past that I was nervous about, but it's quite different with this album," he tells GRAMMY.com. "I feel very calm and just happy to be able to release this music that I've been working on for so long, some of which has been in the works as late as nine years ago." 

Out Aug. 30, Telos arrives about four years later than initially announced and about eight years after it was contractually due. Though Zedd confirmed that the long-awaited answer to his second studio album, True Colors (2015), would arrive in 2020, he indefinitely postponed the project at the height of the COVID-19 pandemic.  

"I decided to push back the album to when things are more back to normal," he wrote in a Reddit AMA (ask me anything) in November 2020. "I really wanted it to come out this year, but I put the album on standby because during quarantine, I just didn't feel the inspiration to make this the best album possible."

Timing is everything and Zedd, who counts a clock ticking sample among his stylistic hallmarks, knows this well. Zedd embraced the axiom while making Telos , an album that "isn't for the algorithms" in an era when creative works' cultural capital is largely decided by how well they pander to an algorithm. Telos is decidedly — and in some ways, daringly — non-commercial. "Lucky," alongside singer/songwriter Remi Wolf and "Automatic Yes" with John Mayer , are notably the only two tracks palatable for commercial radio airplay. The 10-track album largely plays like a love letter to classical music (there is an orchestra on the entire LP), with flashes of pop, dance/electronic, jazz, world music, and metal influence. A cross-generational list of collaborators — including 40-year-old musician and composer Jeremy Kittle, who recorded each string for the album one by one, and Gen Z singer-songwriter Bea Miller — further dynamize Telos .

Telos "isn't going to be that pop album that some people may have wanted me to make," Zedd acknowledges. Nor will it be the dance/electronic LP that purists from his name-making run in the early-2010’s might long for. Fans gained during the GRAMMY-winning producer's complextro, electro, and progressive house-heavy era (think "Shave It" ) have been some of his most outspoken critics in recent years, reproaching his stride into commercial pop.

This response is neither surprising nor foreign to Zedd. "I felt the same way about a lot of bands and artists that I grew up listening to when I heard their new music," he reflects. "In the moment, you might be like, I'm disappointed, 'cause I wanted X, Y, Z , and with a little bit of perspective, you realize what an artist has done, and maybe those become your favorite works when you give it time."

Zedd has already proved his ability to craft pop hits with staying power — with help from some of the genre’s most prominent voices. The 2017 single "Stay" with Alessia Cara (2017) and 2018's "The Middle" with Maren Morris and Grey were two of Zedd's biggest smashes in the dance-pop domain post- True Colors . Both singles achieved platinum certification, though "The Middle" has since struck platinum six times. Like "Clarity" — the 2012 breakthrough single that scored Zedd his sole golden gramophone (for Best Dance Recording) — "Stay" and "The Middle" imbued him with the confidence and greater depth of reference to make an album like Telos .

"If I made another album today that felt the same way Clarity felt back then, you wouldn't feel the same way about Clarity today," Zedd reasons, adding that Telos has some of the "internal motivations" and experimentation of Clarity . "It's just a more mature and experienced expression, so I think the people who loved Clarity will find plenty to love on Telos ."

The album's debut single, "Out Of Time" featuring Bea Miller, is likely to serve as one such point of connection. It retains the DNA of Zedd's established, melody-driven sonic identity while still feeling fresh and exploratory.

"It's a really good example of a new version of an old me," he attests. "The real core of what Zedd feels like isn't the sound. It's not the synths, and it's not the kicks you hear at the festival. It's actually really deeply rooted in chord progressions and melodies. Those are well alive, and more than ever, on Telos ."

At nine-and-a-half-years-old, "Out Of Time" is the oldest track on the album, penned just after Zedd delivered True Colors (OG fans will recognize the song's chord progression from the intro to his DJ sets). His motivation to repeatedly rework the track and fashion it into the album opener stems, in part, from the feeling that it was "too theatrical" to be a standalone single.

Telos provided "the perfect canvas to deliver all these meaningful songs to my life and to my career that couldn't just be one-offs," he says.

Zedd’s current musical ethos is born from his disenchantment with the direction of music in the age of algorithms and TikTok, and the resulting Telos is the product of his "decision to really be free musically."  

"There was one moment in making Telos that made me realize this is like my autobiography. This is everything I am as an artist, and everything I do musically is for me," Zedd says with conviction. "That was a really liberating moment because I am essentially guaranteeing that I'm not going to disappoint anyone because the only audience is me. I'm making this for myself." 

"It sounds so silly to even say [this album is just going to be for me] because you would think that everything you make as an artist is for you," he concedes. "But really, the truth is it's hard to block out the feeling that people might be disappointed, and the feeling that you could change a song, and you would make so many people happy." 

Telos ' exhaustive creation process was as much a matter of deconstruction as it was reconstruction. About halfway through the first version of "Z3," as the album is known colloquially among fans, Zedd scrapped 90 percent of what he'd written, salvaging only "Dream Brother." The hypnotic interpretation of Jeff Buckley 's 1994 song embodies the musicality that threads Telos — from the texture of the opening guitar chords and piano, to the swell of strings, and Zedd's signature clock ticking sample in its outro. Telos marks the first and only time the Buckley estate has given an artist the rights to the late creative's work. 

"Dream Brother," Zedd explains, was "the only song that felt lik e this is living very much in the world that I really deeply feel ," citing it as "a song that has inspired me since my early days as a musician." 

Between his successes on Billboard 's Hot Dance/Electronic Songs chart and the coveted Hot 100, it may be easy to forget that Zedd's musicality traces back to childhood. A classically trained musician, Zedd began playing the piano at the age of four and still writes his music on the piano first . Telos is a cerebral reminder that it's reductive to think of Zedd as anything less than a natural-born composer.

Elsewhere, "Sona," featuring the olllam, harkens back to Zedd's days as a member of German metalcore band DIORAMIC in its use of the 7/4 time signature. "Sona" is the first song in this time signature that Zedd has made since his days as a band member (he was the group's drummer from ages 12 to 20). 

Still, Telos ' unequivocal pièce de resistance is "1685" with GRAMMY-winning English rock band Muse . The six-minute and 11-second album finale takes inspiration from Johann Sebastian Bach's "The Well Tempered Clavier" — the first classical piece Zedd ever learned to play on piano as a child and as he calls it, "probably the most influential piece ever written in life for me."

Named for Bach's birth year, "1685" extends the full-circle nature of Telos. Both a tribute to his favorite composer and a reference to Zedd's earliest days as a musician (he performed a cover of Muse during his very first concert with DIORAMIC), these connections imbue Telos with authenticity and soul.  

Intricate and lovingly-crafted, Telos is Zedd at his most musically honest. "It's my entire life in one album," he says. "It's truly an evolution of who I am as a musician." 

His decision to eschew trends and commercial formulae to embrace "music for the sake of art" confers a sense of timelessness to Telos . For those versed in gaming terminology (like the multi-platinum producer, a notorious gamer) Telos is Zedd in his final form — a state unlocked only after the successful completion of considerable, skill-building challenges. 

Fittingly, the multifaceted nature of Telos and its creator is reflected in the album's title. The Greek word has multiple meanings, including accomplishment, completion of human art, and the end. He chose the name "telos" 30 or so minutes before he had to submit the LP — an  ironic timeline for a production that took years to conceive.  Yet like all of the creative choices that culminate in Telos , this, too, was part of a thoughtful strategy. Zedd wanted to be sure that the album's title would faithfully capture its concept, even after the LP’s many metamorphoses. 

"I really relate to all of the meanings," he says. "Accomplishment of a goal is one of them. I made this album that I was dreaming of making my whole life with the artists I love so much who have inspired me, so it's a genuine dream come true to make this album." 

With introspection written on his face, Zedd pauses, then continues: "One of the meanings of 'telos' is the end, and there was a good chunk of time where I thought this might be the last music I will ever release. It's kind of like I put all my emotions and feelings into this one album…is there any reason for me to take space away in this universe if this is all I have left to say? And for a moment towards the tail end, I was like 'yeah, Telos is the name for this album because I will never make another song in my life.'" But Telos is merely another beginning, briefly disguised as an end. Zedd delivered the album, had a second to breathe, moved from Beverly Hills to Encino, put a piano in his bedroom, and "inevitably started writing new music." Timing is everything.

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The L.A. festival is famous for bringing an array of electronic sounds, from dance-pop and experimental techno, to classic house and rare back-to-backs — and this year's lineup features some of the biggest and buzziest acts in dance music.

When it comes to American dance music culture, few events carry the cool cache of a HARD party. Founded on New Year's Eve of 2008 by DJ and former label A&R Gary Richards, the name HARD has become synonymous with taste-making, offering fans an enviable mix of influential headliners and cutting-edge up-and-comers.

HARD parties have been a breakout platform for luminaries like Justice , Skrillex , deadmau5 , and more, and the HARD Summer festival is one of the brand's most celebrated flagship events. In 2017, HARD was absorbed into the Insomniac festival family — the same company that brings fan-favorites EDC Las Vegas and Electric Forest to life — which ensures the stage production, on-site activities and other ancillary fun are sure to be supersized. How many festivals do you know that offer a Ferris wheel and a swimming pool?

Coming to Los Angeles' Hollywood Park near SoFi Stadium on Aug. 3 and 4, this year's lineup continues the tradition of blending authoritative artists, legacy DJs and unique back-to-back headliners with buzzy newcomers in a variety of genres and styles. 

Whether you wanna rave out with club king Jamie xx , bang your head to bass with Zeds Dead, get tropical with Major Lazer , see what it sounds like for UK grime star Skepta to DJ, or just sing along to mid-2000s belters courtesy of dance-pop crossover queen Nelly Furtado , there's something to please every palette. Of course, in true HARD tradition, we seriously recommend exploring the undercard, because the biggest name in electronic music tomorrow is probably playing one of the HARD side stages today.

While you wrap your head around the stacked lineup, check out a quick guide to 10 must-see acts below.

A legend on the decks who can play blissful disco or teeth-shattering techno with a smile, Boys Noize is a must-see on any lineup simply because he loves doing the job. He recently teamed with Skrillex on the anthem "Fine Day," and released an entire EP with alt-rap icon Rico Nasty. He's also the producer behind Lady Gaga 's beloved Ariana Grande collab, "Rain On Me," and Playboi Carti's "Unlock It," but he's likely to unleash a massive set of hard techno bangers for the L.A. crowd — though you never can tell which direction he'll take you in next, so come with an open mind.

As the top-billed headliner for Saturday night, Disclosure should need little to no introduction to any modern dance music fan — but that doesn't mean you should sleep on their set.

Howard and Guy Lawrence emerged on the scene as seemingly an instant success. The brothers' debut album, Settle , almost single-handedly changed the landscape of popular dance in 2012, moving the taste du jour away from the big-room EDM and bass-heavy trap sound toward a UK garage revival that still carries, and helped launch Sam Smith 's career in the process.

In the 12 years that followed, Disclosure has continued to push the envelope — and themselves — working with cross-genre heavyweights including Lorde , Khalid , Miguel , Kelis , Slowthai , and The Weeknd , as well as incorporating international sounds and styles into their club-driven house grooves. Earlier this year, Disclosure returned with the dance floor-ready single "She's Gone, Dance On," announcing themselves as arbiters of disco-laced funk and good-time DJs for 2024 crowds. Surely they'll be in top form come HARD Summer.

If you like your dark techno to come with a side of hip-shaking Latin rhythms, Miami-bred duo INVT is the experimental sound machine you can't possibly pass up. Luca Medici and Delbert Perez have been best friends since they were kids, and that closeness comes through in their tight experimental sets, blending booming bass with glitched-out techno synths, cumbia rhythms, dembow beats, and acidic edge.

INVT are — as the name may imply — extremely innovative, leaning into their own productions and edits to curate an approach that feels hypnotic, exciting and unique. If you're not afraid of beats that go really hard and get a little weird, this is a set that can set your wild mind ablaze.

What happens when you put two of the most unique and hard-hitting producers in electronic music together on one stage? Deadmau5 is one of the scene's leading icons, and Rezz (who released her debut album of deadmau5's Mau5trap label in 2017) shifted bass music culture with her gritty, techno-fueled, half-time sound. The two share a love of dark, stomping, left-field noise, and after years of teasing possible collaborations, those shared interests merged on the 2021 collaboration "Hypnocurrency." Two years later, they released the booming, dystopian 2023 single "Infraliminal" — not just a brilliant rework of deadmau5's 2012 track "Superliminal," but the official introduction to Rezzmau5.

Rezzmau5 haven't released anything since, and live performances from the duo have remained few and far between. But the monolithic duo just warmed up their trippy joint live show at Tomorrowland 2024, which was set in "the mythical realm of Silvyra," a world "filled with creatures, plant life, and people living in harmony." Whether or not their HARD set follows the same storyline, it's certain to shake the skulls of every dancer at Hollywood Park. Prepare your body for something deep, dark and maniacal.

There aren't many electronic acts that bring the same level of frontman energy that Elderbrook boasts on stage. A multi-talented performer, the UK artist sings and plays instruments, creating a rock-show experience unlike most sets at heavily electronic festivals like HARD. He leads the crowd in heartfelt sing-alongs to hits including "Numb," "Something About You," "Inner Light" and, of course, his megahit CamelPhat collab "Cola."

Bouncing between his microphone, synthesizers and keyboards, samplers and drum pads, his one-man band performance is sure to draw a serious crowd. If you're ready for a break from the hard-edged rave noise and want to ascend to heavenly heights, Elderbrook is the man for the job.

Fisher + Chris Lake (Under Construction)

Nothing is more fun than watching two best mates go absolutely nuts on the decks. And when two stellar DJs go back-to-back, everyone wins, because they spend the whole set trying to impress each other.  

Chris Lake is one of the most influential producers in tech house. Fisher is one of the most unhinged and energizing DJs one can ever witness. Together, the besties deliver an over-the-top party with an arsenal of mind-numbing drops, weirdo grooves and just-plain fun vibes that make you wanna hug your friends and dance 'til you sweat. The set is called Under Construction, but make no mistake: these two have completely mastered the blueprint.

If you like your sets to be playful cross-genre explorations of sounds from around the world — tied together by booty-shaking beats and booming bass lines — JYOTY is sure to check all your boxes. She knows how to lead a great party because she spent her childhood frequenting the unmatched clubs of Amsterdam. And with an ethos built around playing whatever the heck she wants, she's comfortable dropping a bit of hip-hop into some Brazilian bops, mixing it up with hard breakbeats, blistering rave synths and more.

Kerri Chandler

If you don't know your history, you're doomed to repeat it, but no one brings the house down quite like Kerri Chandler. A pioneer of the original deep and garage house movements, Chandler was a foundational DJ of the '80s scene, holding down a residency at the legendary Club Zanzibar in New Jersey and founding the MadHouse Records label. If you want to feel the soulful spirit that made electronic music what it is, Chandler's dreamy mix of feel-good melodies served over kickin' club beats are a direct line to house music's roots.

Mary Droppinz

You know how Mary Poppins had a magical bag that held everything from a hat rack to an ornate mirror, a house plant and a Tiffany lamp? Well, California DJ Mary Droppinz comes equipped with a magical USB that's positively bursting with mean beats and original edts.

This woman can blend everything from grimy bouncing bass to ethereal orchestral house, Spice Girls reworks, drum'n'bass bangers, reggae upbeats, '90s R&B remixes and chart-topping hits of the moment twisted into face-melting heaters. You can try to guess where she'll go next, but it's better to just let her take control and follow the vibe through all the devious twists and turns. The one thing you can count on? You'll leave her set dripping with sweat.

Disclosure aren't the only brilliant UK brothers on the HARD Summer lineup. Overmono's Tom and Ed Russell hail from Wales and make some of the most inspired club records of our time.

With backgrounds exploring hard techno, drum'n'bass and rave, the brothers combined their talents in 2015 and have since created an enviable blend of soulful atmospheres and frenetic breakbeats that feels nostalgic and sentimental, but still very heavy. Overmono's 2023 album Good Lies is a great play from start to finish, and a good way to get prepped for their critically acclaimed live set. If you need a big-name co-sign, Overmono was recently featured on Fred again.. 's "Stayinit" with Lil Yachty on the vocal. That's the caliber they're rockin' with — and the prestige they'll bring to HARD Summer.

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"Let Yourself Be Idiosyncratic": Moby Talks New Album 'Always Centered At Night' & 25 Years Of 'Play'

"We're not writing for a pop audience, we don't need to dumb it down," Moby says of creating his new record. In an interview, the multiple-GRAMMY nominee reflects on his latest album and how it contrasts with his legendary release from 1999.

Moby ’s past and present are converging in a serendipitous way. The multiple-GRAMMY nominee is celebrating the 25th anniversary of his seminal work, Play , the best-selling electronic dance music album of all time, and the release of his latest album, always centered at night .  

Where Play was a solitary creation experience for Moby, always centered at night is wholly collaborative. Recognizable names on the album are Lady Blackbird on the blues-drenched "dark days" and serpentwithfeet on the emotive "on air." But always centered at night ’s features are mainly lesser-known artists, such as the late Benjamin Zephaniah on the liquid jungle sounds of "where is your pride?" and Choklate on the slow grooves of "sweet moon."  

Moby’s music proves to have staying power: His early ‘90s dance hits "Go" and "Next is the E" still rip up dancefloors ; the songs on Play are met with instant emotional reactions from millennials who heard them growing up. Moby is even experiencing a resurgence of sorts with Gen Z. In 2023, Australian drum ‘n’ bass DJ/producer Luude and UK vocalist Issey Cross reimagined Moby’s classic "Porcelain" into "Oh My." Earlier this year, Moby released "You and Me" with Italian DJ/producer Anfisa Letyago .  

Music is just one of Moby’s many creative ventures. He wrote and directed Punk Rock Vegan Movie as well as writing and starring in his homemade documentary, Moby Doc . The two films are produced by his production company, Little Walnut , which also makes music videos, shorts and the podcast "Moby Pod ." Moby and co-host Lindsay Hicks have an eclectic array of guests, from actor Joe Manganiello to Ed Begley, Jr., Steve-O and Hunter Biden. The podcast interviews have led to "some of the most meaningful interpersonal experiences," Moby tells GRAMMY.com.  

A upcoming episode of "Moby Pod" dedicated to Play was taped live over two evenings at Los Angeles’ Masonic Lodge at Hollywood Forever Cemetery. The episode focuses on Moby recounting his singular experiences around the unexpected success of that album — particularly considering the abject failure of his previous album, Animal Rights . The narrative was broken up by acoustic performances of songs from Play , as well as material from Always Centered at Night (which arrives June 14) with special guest Lady Blackbird. Prior to the taping, Moby spoke to GRAMMY.com about both albums.  

'Always centered at night' started as a label imprint then became the title of your latest album. How did that happen?  

I realized pretty quickly that I just wanted to make music and not necessarily worry about being a label boss. Why make more busy work for myself ?

The first few songs were this pandemic process of going to SoundCloud, Spotify, YouTube and asking people for recommendations to find voices that I wasn’t familiar with, and then figuring out how to get in touch with them. The vast majority of the time, they would take the music I sent them and write something phenomenal.

That's the most interesting part of working with singers you've never met: You don't know what you're going to get. My only guidance was: Let yourself be creative, let yourself be idiosyncratic, let the lyrics be poetic. We're not writing for a pop audience, we don't need to dumb it down. Although, apparently Lady Blackbird is one of Taylor Swift 's favorite singers .   

Guiding the collaborators away from pop music is an unusual directive, although perhaps not for you?  

What is both sad and interesting is pop has come to dominate the musical landscape to such an extent that it seems a lot of musicians don't know they're allowed to do anything else. Some younger people have grown up with nothing but pop music. Danaé Wellington, who sings "Wild Flame," her first pass of lyrics were pop. I went back to her and said, "Please be yourself, be poetic." And she said, "Well, that’s interesting because I’m the poet laureate of Manchester." So getting her to disregard pop lyrics and write something much more personal and idiosyncratic was actually easy and really special .  

You certainly weren’t going in the pop direction when making 'Play,' but it ended up being an extremely popular album. Did you have a feeling it was going to blow up the way it did?

I have a funny story. I had a date in January 1999 in New York. We went out drinking and I had just gotten back the mastered version of   Play . We're back at my apartment, and before our date became "grown up," we listened to the record from start to finish.   She actually liked it.   And I thought,   Huh, that's interesting. I didn't think anyone was going to like this record .  

You didn’t feel anything different during the making of 'Play?'

I knew to the core of my being that   Play   was going to be a complete, abject failure. There was no doubt in my mind whatsoever. It was going to be my last record and it was going to fail. That was the time of people going into studios and spending half a million dollars. It was   Backstreet Boys   and   Limp Bizkit   and   NSYNC ; big major label records that were flawlessly produced.   Play   was made literally in my bedroom. 

I slept under the stairs like Harry Potter in my loft on Mott Street. I had one bedroom and that's where I made the record on the cheapest of cheap equipment held up literally on milk crates. Two of the songs were recorded to cassette, that's how cheap the record was. It was this weird record made by a has-been, a footnote from the early rave days. There was no world where I thought it was going to be even slightly successful. Daniel Miller from Mute said — and I remember this very clearly — "I think this record might sell over 50,000 copies." And I said, "That’s kind of you to say but let's admit that this is going to be a failure. Thank you for releasing my last record."   

Was your approach in making  'Play'  different from other albums?  

The record I had made before   Play ,   Animal Rights , was this weird, noisy metal punk industrial record that almost everybody hated. I remember this moment so vividly: I was playing Glastonbury in 1998 and it was one of those miserable Glastonbury years.   When it's good, it's paradise; it's really special.   But the first time I played, it was disgusting, truly. A foot and a half of mud everywhere, incessant rain and cold. I was telling my manager that I wanted to make another punk rock metal record. And he said the   most gentle   thing, "I know you enjoy making punk rock and metal. People really   enjoy   when you make electronic music." 

The way he said it, he wasn't saying, "You would help your career by making electronic music." He simply said, "People enjoy it." If I had been my manager, I would have said, "You're a f— ing   idiot. Everyone hated that record. What sort of mental illness and masochism is compelling you to do it again?" Like Freud said, the definition of mental illness is doing the same thing and expecting different results.   But his response was very emotional and gentle and sweet, and that got through to me.   I had this moment where I realized,   I can make music that potentially people will   enjoy   that will make them happy.   Why not pursue that?  

That was what made me not spend my time in ‘98 making an album inspired by Sepultura and   Pantera   and   instead make something more melodic and electronic.  

After years of swearing off touring, what’s making you hit stages this summer?  

I love playing live music. If you asked me to come over and play Neil Young songs in your backyard, I would say yes happily, in a second. But going on tour, the hotels and airports and everything, I really dislike it.   

My manager tricked me. He found strategically the only way to get me to go on tour was to give the money to animal rights charities. My philanthropic Achilles heel. The only thing that would get me to go on tour. It's a brief tour of Europe, pretty big venues, which is interesting for an old guy, but when the tour ends, I will have less money than when the tour begins.  

Your DJ sets are great fun. Would you consider doing DJ dates locally?  

Every now and then I’ll do something. But there’s two problems. As I've become very old and very sober, I go to sleep at 9 p.m. This young guy I was helping who was newly sober, he's a DJ. He was doing a DJ set in L.A. and he said, "You should come down. There's this cool underground scene." I said, "Great! What time are you playing?" And he said "I’m going on at 1 a.m." By that point I've been asleep for almost five hours.

I got invited to a dinner party recently that started at 8 p.m. and I was like, "What are you on? Cocaine in Ibiza? You're having dinner at 8 p.m .  What craziness is that? That’s when you're putting on your soft clothes and watching a '30 Rock' rerun before bed. That's not going out time." And the other thing is, unfortunately, like a lot of middle aged or elderly musicians, I have a little bit of tinnitus so I have to be very cautious around loud music.

Are you going to write a third memoir at any point?  

Only when I figure out something to write. It's definitely not going to be anecdotes about sobriety because my anecdotes are: woke up at 5 a.m., had a smoothie, read The New York Times , lamented the fact that people are voting for Trump, went for a hike, worked on music, played with Bagel the dog, worked on music some more went to sleep, good night. It would be so repetitive and boring. 

It has to be something about lived experience and wisdom. But I don't know if I've necessarily gotten to the point where I have good enough lived experience and wisdom to share with anyone. Maybe if I get to that point, I'll probably be wrong, but nonetheless, that would warrant maybe writing another book.

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Sofia Ilyas Q&A hero

Photo: Grace Phillips

Beatport's Sofia Ilyas On Creating A More Equitable & Connected Music Industry

"What I love about the music industry is there are so many gaps, and so many observations you can make and sort of insert yourself in and create something quite special itself," Sofia Ilyas of carving out a career as a music professional.

Given that Beatport Chief Community Officer Sofia Ilyas has dedicated the last 15 years or so of her life supporting burgeoning artists, subgenres and underrepresented groups, it's somewhat surprising that she grew up in a household without music.

As a teen, a Sony Walkman with a radio and mixtapes featuring the likes of Radiohead were a lifeline to a world Ilyas' family didn't want her to participate in. She was even kept home during school field trips to the National Gallery museum in London, where she's since hosted her Piano Day music and art event, and will soon be curating a room for their 200th anniversary celebration .

Ilyas has had to sacrifice a lot — namely, a relationship with her strict Muslim family — to carve out a career in music, and hers is a story of patience and resilience. After leaving her home in Cardiff, Wales for London to pursue higher education (against her family's wishes), she found solace and connection in live music. She'd hang out around the sound booth and introduce herself and ask questions about how things worked. Slowly but surely, she befriended people that worked at labels and venues, and even artists — Four Tet grew to know her by name after she kept coming back to his shows.

After years of being a part of the London scene as a dedicated fan, at age 30, Ilyas became co-manager of indie record label Erased Tapes, where she helped popularize neoclassical music and one of its purveyors, experimental German pianist Nils Frahm. Alongside Frahm, Ilyas launched Piano Day, where a diverse range of artists help them celebrate the past, present and future of the instrument alongside contemporary dancers and painters.

Now, as the first Chief Community Officer at major dance music platform Beatport, Ilyas is building community within and across disparate global electronic communities. She aims to bring more women and people of color into the mix.

"We're living in a time where people are feeling incredibly lonely and disconnected from community," Ilyas tells GRAMMY.com. "I [want to] facilitate people to come in to hear from each other, especially women, in a room that feels safe to hold discussion."

GRAMMY.com recently caught up with Ilyas for an insightful, engaging conversation on her work to support women and people of color in electronic music, making piano cool, her hopes for a more equitable music industry, and much more.

This interview has been edited for clarity.

You recently hosted your Piano Day annual events in Melbourne and London — tell me your vision for Piano Day.

When we launched Piano Day in London with Nils [Frahm], it gave me an excuse to try my own events. I had the artists performing in different corners of the room and a painter in the middle, watching and being inspired. I've always looked at different arts and wondered why they can't also be present in the music world and why we can't support each other across various industries. I've had a contemporary dancer at almost every event I've done in London. Piano Day was my way of having my own event that I could own and really show off my curation. Even with the first event, people were saying the space was beautiful and the curation was so good. I felt really validated.

[For Piano Day,] I always ask artists what they can do that's a little bit different, beyond performing their album or recent EP. I had one artist who had never played piano before, and he made a few mistakes and everyone was applauding him like it's okay . It's really important to me that Piano Day offers something that maybe the audience will never see again and they feel they've experienced something very special. An even bigger extension of that is the lineup that I curate for the National Gallery; coupling a piano player with a dancer who had never met before, and multiple artists only ever played piano maybe three times. I love that the artists have felt safe to trust me and that it's the type of event where they can take a risk.

I'm always looking for acts that are open to trying something a bit different and to be challenged by the fact that it's solo piano predominantly. And to also be inspired by the space, the National Gallery is such a prestigious, iconic venue. It's quite an unusual event because you've got people who've come to see the artists and regular visitors who have just come to see the paintings and they happen to stumble across what's happening. What's even more special for me is the audience is full of children. [I've been wondering] how we can do more music events that kids can come to, because I saw how inspired they were.

You'll be returning to the National Gallery in May to help curate their 200th anniversary event. How are you thinking about everything it stands for while bringing it into the future with music and women and people of color?

I've always had an attachment to the Gallery because there were school trips to it and my parents would never let me go. So for them to email me, "Hey, we've been to a couple of your events, would you like to bring Piano Day to the National Gallery?" I was just overwhelmed and hugely complimented.

I went to each room, sat down and thought about the feelings [it brought up]. I ended up landing on the blue room, it's got a lot of English paintings in it. I liked the idea of English artists against old English paintings, sort of breaking that mold of stiffness and classical looks to be like, this is now the future of London coming into the gallery. We placed the piano right in front of this really famous huge horse painting to really make that statement.

I am very mindful of having a diverse and interesting lineup. I always have one artist that starts the event that is a nod to the traditional kind of way of playing [piano]. It usually evolves to some artists playing the neoclassical sounds and then it moves into more the dance element and vocalist and then it ends on "this is the future" type of thing. I always like having that momentum.

Let's talk about your new record label RISE . What's your vision is with it and who are the artists you're currently working with?

I started Rise last year for artists that want help to get to the next level and get the attention of the label they want. I wanted to do a label that was within my bandwidth because I have a full-time job. If there're artists that I can help get from point A to B, then they go on to C, that's a great thing. I have Frank Hopkins on the label, who's an electronic artist, and Kareem Kumar , who's a Black artist who is known for playing in the streets of London. [Kumar] has built an incredibly huge audience on socials that has been a real inspiration to so many youngsters during COVID. They played together for the first time at the National Gallery, where Frank added some really nice ambient sounds and Kareem played the piano.

Too often, labels are quite a stiff experience, they want to assign that artist forever. If there are any artists that want help on press releases, overall branding and PR, that's exactly what RISE is there for. We can help them release some records, sort their online profile and offer guidance to basically uplift the artist so they can get the attention of booking agents, a label etc.

I see the future of labels where they are this sort of incubator-type of model, where they help an artist and the artists can grow into their own team or go off into another label. I envisage more labels existing like mine, where they're helping the artists onto that next level.

What do you think needs to shift for the music industry to be more supportive — financially and otherwise — of artists, particularly young people of color?

One thing that could be great is the labels that are doing well commercially — I'm sure they do this to a certain extent — choose two artists every year for an incubator program and make it more visible. Right now, most labels' A&R is a very closed thing. I think [it would help] if the labels made a very clear way of sending them demos. I know it is difficult because these days, even [people at] labels are so overworked and they don't have time to think about things like this. Maybe a music organization or a body out there could pick this idea up and take it to some of the major labels.

On the live side, [we need] more community spaces where an artist can come by and play regularly to fans and bring their friends and family around. Most venues are so hard to get on the bill, [so there's a need for] smaller 100-capacity-or-so spaces that open the doors more to local artists. We rely on the same names over and over again, whether it's festivals or local clubs, etc.

With your work as Beatport's Chief Community Officer, what are you actively doing to bring in and celebrate more women and people of color in dance music ?

I've always been aware of diversity and my color and who I am in the music industry. Especially when I was around all those white male composers who knew everything about production and I knew nothing, that was very daunting. Even things like drinking — I don't drink and the amount of times it feels uncomfortable to be in the music industry. Many people in South Asian communities, especially Pakistani, grew up in a non-drinking culture, and we should have awareness to make those people feel comfortable otherwise they're never going to join the music industry.

What's been incredible is that Robb [McDaniels, Beatport's CEO] and the team have been, "You own it, you do what you believe." In the first few months, I hired a DEI consultant named Vick Bain, who was an amazing mentor for me. I'm a real big believer in experts. I was able to really upskill myself very fast through having her around.

Putting aside diversity, we're living in a time where people are feeling incredibly lonely and disconnected from community. That's why I'm doing panel events with DJ sets with Beatport. I [want to] facilitate people to come in to hear from each other, especially women, in a room that feels safe to hold discussion.

First meeting of the year was at the National Gallery. Can’t wait to curate my piano event there this year 🥳 pic.twitter.com/RVNFNZWdTV — Sofia Ilyas (@sofiailyas) January 5, 2024

How have you taken it upon yourself to bring more women and artists of color with you along the way, and do you make space and advocate for people?

It's always something that's on the top of my mind because being a South Asian woman in music is already quite difficult at moments. You look around wondering Is there any support for me ? And with my journey of having walked away from my family, part of me is already exhausted from that experience and existing in the music industry in an environment that often feels very alien to me.

Just being a woman in a C-Suite position isn't not easy. I've never been in a role where the focus is to champion women and that's why I'm so grateful for Beatport.

Throughout my career, I've always given out a lot of free PR and guidance, and quite often that's been for women. I've always wanted to be available and I'm always happy to give my time. If anyone reads this, and they want to email me and ask me any questions, I'm always really happy to help.

What's some advice you have for young women of color that want to work in the music industry but don't know where to start?

What I love about the music industry is there are so many gaps, and so many observations you can make and sort of insert yourself in and create something quite special itself. Once you start getting to know your local community, [you can get] so much support from others. I made a lot of my friends by going to vinyl markets and going up to my favorite labels and saying hi. When I was trying to work in the music industry and sending a ton of emails, I got nothing in return. But as soon as I started being a bit more active in the live [music] side, I met so many people.

Don't think you need to do it alone. For so many years, I kept what I was experiencing to myself and I would always present this polished person on Instagram. Lately, I've started really opening up more about how I feel. When I turned 43 recently, I posted on Instagram about how I sometimes overwork to avoid [loneliness]. I was surprised by how many people, especially men, messaged me and said I feel that way too. I'm learning to be more vulnerable.

Don't be afraid to ask questions. You just have to get over ego and fear. I can't sugarcoat it; unfortunately, there are [some] people who are going to make you feel really stupid for asking. Lean on your friends and know you're on the right path. Know that we need more women and more diversity in the industry. Look at people that inspire you. When I used to look at Four Tet, I'd be like, Oh my God, an Indian man on stage, that's so cool . So, look for your inspiration points and be vulnerable with your friends, because it is going to be difficult sometimes. And you can definitely email me anytime. [ Chuckles .]

What does a more equitable music industry look like to you?

Well, that's a big question. I think [it would involve] everyone being more conscious. Whether it's a booking agent or a label looking to sign someone, if everyone is thinking around diversity and consciously looking and making their spaces more open to women. I always think about open doors. How can everyone open their doors more while considering the space people are entering into. It's one thing opening your door but it's another thing if that person enters a space and doesn't feel safe.

For me, a place where everyone's consciously thinking about this, and it isn't just on the organization or a few artists or someone like me in my role to try and figure it out. I think if everyone was conscious of it, things would just happen more seamlessly.

How LP Giobbi & Femme House Are Making Space For Women In Dance Music: "If You Really Want To Make A Change, It Can Be Done"

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