Rules are quoted, then illustrated and explained as seems necessary.










), windward/leeward ( ), clear astern/clear ahead ( ) and tacking ( ).

21  Exoneration
or to which she is entitled, she shall be exonerated if, in an incident with a boat required to give her that or ,
(a) she breaks a rule of , rule or rule , or
(b) she is compelled to break rule .
might come into play. In normal circumstances, rule might well prevent Uncle Al from changing course towards Hans Gottschling because the two boats are so close together that a course change by Al may not leave Hans enough room to keep clear. But here rule 18 is in effect so that, as per rule , rule 16 does not apply to Al who is free to alter course as he feels is necessary to round the mark. Hans must be prepared for this and make sure he is able to keep clear despite any (reasonable!) course change (such as luffing above close-hauled to "shoot the mark") that Al may feel is required. As I understand it, a protest committee could find that the inside boat broke rule or , thus letting the outside boat off the hook, and then exonerate the inside boat if Inside made a proper course rounding.
22  Starting Errors; Taking Penalties; Moving Astern
22.1  A boat sailing towards the pre-start side of the starting line or one of its extensions after her starting signal to start or to comply with rule shall of a boat not doing so until she is completely on the pre-start side.
22.2  A boat taking a penalty shall of one that is not.
22.3  A boat moving astern by backing a sail shall of one that is not.
In so many words, if you are
you must keep clear of all boats not doing what you are doing.

23  Capsized, Anchored or Aground; Rescuing


Rule 23 is very much a common sense rule and is one I have never seen broken or invoked. People just naturally do the right thing. A boat that is capsized and/or full of water, anchored or aground (not a Wayfarer of course) is obviously in no position to keep clear. And of course, no one in their right mind would call "starboard" on a boat that is busy rescuing someone.

24   Interfering with Another Boat
24.1  If reasonably possible, a boat not shall not interfere with a boat that is .
24.2  If reasonably possible, a boat shall not interfere with a boat that is taking a penalty, sailing on another leg or subject to rule . However, after the starting signal this rule does not apply when the boat is sailing her .
Rule 23 again is a matter of common sense:

author, Dave Dellenbaugh), but we will all do well to remember - starting with Uncle Al himself!! - how annoyed we get when a bunch of guys who have finished, sometimes sit there blocking all our wind while having lunch right near the finish area. Even to take pictures, I now try to get well clear of boats still fighting it out for finish positions!
that 23.1 is a unique rule insofar as there will be no penalty turns remedy available to you if you break it - because rule limits this remedy to rules of Part 2 broken "while racing"!!



31 Touching a Mark
While , a boat shall not touch a starting before starting, a that begins, bounds or ends the leg of the course on which she is sailing, or a finishing after .
John Cawthorne (W3654) ends up "sitting" too close to the favoured "pin" end, and is unable to get up enough speed to be able to "shoot" the mark without hitting it. Uncle Al (W6) oddly enough, starts off slightly to leeward of John but is already up to speed and will clear the mark (and John) with relative ease.

After his brush with the mark, John can keep sailing on starboard (tacking would be risky here!!) and gybe to initiate his penalty turn (see 44.2) as soon as there's no boats he'll interfere with to leeward. Often, it will be possible (but not required!!) to just do the penalty turn right around the mark (as John did!). But he must then remember to end up going in the same direction as he is in the photo, i.e. he can't just gybe to port, harden up and sail away on port. would not satisfy rule 44.2 (below) which requires a " "!



A boat may take a Two-Turns Penalty when she may have broken a rule of Part 2 while or a One-Turn Penalty when she may have broken rule . Sailing instructions may specify the use of the Scoring Penalty or some other penalty. However,
(a) when a boat may have broken a rule of Part 2 and rule in the same incident she need not take the penalty for breaking rule ;
(b) if the boat caused injury or serious damage or gained a significant advantage in the race or series by her breach her penalty shall be to retire.


After getting well clear of other boats as soon after the incident as possible, a boat takes a One-Turn or Two-
Turns Penalty by promptly making the required number of turns in the same direction, each turn including one tack and one gybe. When a boat takes the penalty at or near the finishing line, she shall return completely to the course side of the line before .
Pretty straightforward, this! You can (under most circumstances!) exonerate yourself for hitting a mark by doing a prompt penalty turn - always remembering that rule requires you to keep clear of any boats not doing turns. You can do the penalty turn by sailing a circle around the mark or not - as you see fit - so long as the turn is done .

If you hit a finish mark, you can also just gybe around it, tack back onto your original tack on which you hit the mark, and finish. This takes care of the part which says " .

Note that rule 44.1(a) points out that if a boat breaks "a rule of Part 2 and rule in the same incident she need not take the penalty for breaking rule ". In so many words, one penalty per incident is all you need to do.

Tip: Most people find it faster to gybe first (rather than tacking) when initiating a penalty turn.

If Leif Trier Jensen (W8420, port tack) fouls Mogens Just (W4645) here, Leif can do a Two-Turns Penalty to exonerate himself (unless he caused injury or serious damage). He can - in fact - immediately sail well clear of all other boats and do his turns. With luck, he'll have the turns completed in time to still have a go at a good start.








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Get Comfortable Executing Penalty Turns

Unexpected incidents … can jeopardize your results and will need decisive action. Taking a penalty is the easiest solution – hoping for the best and doing nothing is a risky strategy and likely to see you in the protest room.  Ian Williams, in Yachting World . 

Penalty turns shouldn’t be big emotional events. If you’re comfortable with this skill, you won’t be tempted to resist doing turns when required, and you’ll lose less distance completing them. In this post, we’ll pull together insights about executing penalty turns. We’ll discuss the rules regarding penalty turns in a separate article.

Your goal is to limit the extra distance sailed and be heading in the right direction following the required turn(s). Having some predetermined strategies will help. Here are some options for various parts of the course. Diagrams show a one-turn penalty for simplicity.

Windward Mark

Sail to windward.

If you have a clear lane and don’t have to sail too far to windward to get clear, this option doesn’t require much extra distance and leaves you heading toward the offset mark. Just make sure you sail upwind far enough to avoid other boats that are rounding.

Sail around the mark

If there is no offset mark, and not much traffic around the windward mark, this option minimizes your distance sailed. If you have to do two turns, it will be harder to avoid any traffic around the mark.

Reach past the offset

Andy Horton likes to reach past the offset mark if it is not too far away. This gives you speed and the best chance at keeping clear. However, you may risk being called out for delaying your turn.  On the other hand, in 5 Tips: When, Why and How to Take a Penalty in a Yacht Race (Yachting World) , top match racer Ian Williams points out that boats are rarely punished for pushing this rule slightly.

Leeward Mark

Sail to leeward.

This gets you clear quickly, since traffic below the mark is normally minimal. Gybing first and then tacking leaves you heading on the right direction.

Gybe around the mark

This minimizes your distance sailed and leaves you heading in the right direction. However, as a one-turn penalty for hitting the mark, this option only works as shown if you gybe after hitting the mark. This option doesn’t work well for a two-turns penalty, unless there is very minimal traffic.

Reach off from the mark

This option may give you more space and clear air, perhaps at the expense of some extra distance.

On the Beat or Run

According to  Fast Penalty Turns (Threewater Sailing Academy) and Faster Penalty Turns (Sailing World) , tack first if you are sailing upwind and gybe first if you are sailing downwind.  Here’s why:

  • On the beat, tacking first will bring you slightly farther upwind. Also, if you start your circles with a tack, your tack will be at full speed. Coming out of that tack, your boat speed will be less than if you bore away, which means you won’t be sailing downwind as far before you jibe.
  • On the run, jibing first will bring you slightly farther downwind. Also, your jibe will be at full speed, which makes it easier to accomplish.

Execution requires effort! Watch this video of Jon Emmett executing penalty turns in a laser.

Fast Penalty Turns (Threewater Sailing Academy)  breaks down the steps in execution. Here are the key points:

  • Aggressive sheeting. Use the sails to turn the boat. Trim the jib and let the mainsail out quickly to bear away. Trim the main quickly and the jib less quickly to head up.
  • Roll and flatten the boat. Roll the boat to leeward to head up and initiate the tack. Hike hard to windward to help bear off and initiate the gybe. Move quickly from one side of the boat to the other.
  • Keep your speed up to retain steerage. When doing two turns, you may need to accelerate briefly between the two circles.
  • Ease the vang. This will help the turns and may also prevent a capsize.
  • Outside board down. For scows, having the outside board down allows the boat to move through the circle and makes the circle tighter. Thanks to readers Mike Keenan and Ted Keller for pointing this out. Your author had it wrong in the original version of this post.

Practice Tips:

  • Find a buoy and practice doing spins around it. Try to keep the boat close to the buoy to minimize distance sailed. See this Jon Emmett video for an example.
  • 360 or 720 race. With several boats, set up a race course and run a race, with the requirement that the first boat to each mark must do a 360 or 720. This will simulate doing turns in a race.

Related Content:

Practice Rudderless Sailing to Improve Your Boat Speed  (same principles apply to turning the boat while doing circles)

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Will you share your knowledge with your related Comments below?

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2 thoughts on “get comfortable executing penalty turns”.

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Here’s a reader comment on “both boards down.” In the article, we state that for scows having both boards down gives you bite as you change quickly from one tack to the other and back again. Another opinion is to put only the “outside board” down. The outside board is the one to the outside of the turn radius (e.g., starboard board if you’re turning clockwise). This makes it easier to make a tight circle, because a single board gives you a single point to spin around.

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Regarding the two boards down topic, I’m fascinated by this and would love to delve further into it.

I thought that I had fouled someone (I actually may not have, but that’s another topic.). I was running on a starboard tack so I put only my starboard board down and jibed to port and turned counterclockwise. All good until I reached head to wind. Then, absent the port board, my tack stalled and I couldn’t finish the turn back to starboard and went into irons. 4-5 boats passed me. After the race, I practiced both two board and single board turns and I could execute very fast, fluid turns repeatedly with both boards, but struggled with one board.

1) I may just need to practice with one board more often to perfect it. 2) My turns are so fast with two boards, that I’m not sure that I gain much. Thoughts?

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sailboat racing penalty turns

Sailboat Racing – Rules & Regulations Explained

sailboat racing penalty turns

Sailboat racing, a blend of skill, strategy, and adherence to intricate rules and regulations, offers a thrilling and intellectually stimulating experience on the water. Navigating through the complexities of the sport can be daunting for newcomers, yet understanding its foundational principles is essential for both safety and competitive success. This article aims to demystify the rules and regulations governing sailboat racing, laying out a comprehensive guide for those new to the racing scene.

Special emphasis is placed on the starting process of sailboat races, a critical phase where precise timing and strategic positioning can set the stage for the rest of the competition. -boatlifehq owner

Lets dive into this article!

Introduction to Sailboat Racing

Sailboat racing is a testament to the intricate dance between human ingenuity and the raw forces of nature. At its core, it is a strategic battle against competitors, where sailors harness the wind’s power, navigating through courses marked by buoys or natural landmarks. This sport is not just about speed but precision, decision-making, and a deep understanding of maritime conditions. For the uninitiated, the allure of sailboat racing lies in its blend of technical skill, teamwork , and the thrill of competition , set against the backdrop of open waters and changing skies.

The foundation of sailboat racing is built on a complex framework of rules and regulations designed to ensure fair play, safety, and competitiveness. These rules govern every aspect of the race, from the start—a critical phase that demands perfect timing and positioning—to the navigation around course marks and the finishing tactics. For newcomers eager to dip their sails into the racing scene, understanding these guidelines is the first step towards mastering the art. With each race, sailors challenge their opponents and their personal limits, constantly learning and evolving with the wind and waves.

The 10 Basic Rules of Sailboat Racing

Sailboat racing is governed by fundamental rules that ensure fair competition, safety, and sportsmanship. These rules, established by the International Sailing Federation , cover everything from the right of way and overtaking to starting procedures and handling marks. They serve as the backbone of the sport, enabling sailors to navigate the complexities of racing with a clear understanding of what is expected of them and their competitors.

  • Opposite Tacks : When boats are on opposite tacks, the one on port tack (wind coming over the left side) must give way to the one on starboard tack (wind coming over the right side).
  • Same Tack, Windward-Leeward : On the same tack, the windward boat (the one closest to the wind) must keep clear of the leeward boat (the one further from the wind).
  • While Tacking: A boat tacking (turning through the wind) must keep clear of boats that are not tacking.
  • Starting Line: Boats must not cross the starting line before the starting signal; crossing early can lead to penalties.
  • Changing Course: When a boat changes course, it must do so in a way that gives other boats enough time to keep clear.
  • Marks and Obstructions: Boats must avoid marks and obstructions and allow other boats to do the same.
  • Starting Marks: Boats must not start on the course side of the starting marks; they must be between the marks and the pre-start side at the starting signal.
  • Avoid Collisions : It’s a fundamental rule that boats must avoid collisions, even if it means breaking another rule temporarily.
  • Fouling Another Boat : Any boat that fouls another (interferes with its legal course) may be subject to penalties.
  • Touching a Racing Mark: Unless specifically allowed by the race instructions, touching a mark can result in a penalty.

Understanding and adhering to these ten basic rules is crucial for anyone participating in sailboat racing. They ensure a level playing field and contribute to the safety and enjoyment of the sport for everyone involved. As racers gain experience, strategically applying these rules in different racing situations becomes a key component of competitive sailing.

The Starting Process: Timing and Strategy

The starting process in sailboat racing is a critical phase that combines precision timing with strategic positioning, setting the tone for the entire race. It begins with a sequence of signals—usually sound signals accompanied by flags—indicating the start countdown. This period is not just about waiting for the gun; it’s an intense tactical game where sailors jostle for the best position on the start line, ensuring they do not cross it prematurely.

Pre-Start Preparation

Sailors must be acutely aware of the starting sequence timings, typically starting with a warning signal followed by preparatory signals. During this time, racers assess the wind conditions, current, and the favored end of the start line—the side allowing the quickest route to the first mark.

Approaching the Line

As the countdown progresses, boats maneuver for an advantageous position. Being on the “line” when the race starts is ideal but a delicate balance. Too far back and you’ll be left behind; too far forward and you risk a premature start, incurring penalties that can range from having to restart to time penalties.

Timing the Start

Sailors use a combination of visual cues from the start line buoys and auditory signals from the race committee to time their approach. Advanced racers might use synchronized watches or onboard timers to ensure they hit the line at full speed the moment the race begins.

Starting Strategy

The starting strategy involves choosing whether to start near the committee boat or the pin end of the start line based on the current wind direction and strength. Some racers prefer the “committee boat end” for a clear windward position, while others may choose the “pin end” if it’s closer to the first mark or offers a tactical advantage.

Avoiding Penalties

A key part of starting is avoiding penalties for crossing the line early. Racers who jump the gun must either return to the start side of the line and restart, losing precious time, or accept a time penalty, depending on the race rules.

Navigating the Course: Marks and Obstructions

Navigating the course in a sailboat race requires a deep understanding of the course layout and the ability to strategically maneuver around marks and obstructions. Marks are typically buoys or other floating objects placed to define the race path, and racers must round these marks in a specified order and direction. Precision in approaching and rounding marks can significantly impact a boat’s position in the race. It’s essential to anticipate the wind shifts and currents that affect the boat’s path toward these marks, planning maneuvers well in advance to maintain speed and optimal positioning.

On the other hand, obstructions can include fixed objects like rocks or piers and temporary obstacles like spectator boats or floating debris. The rules of sailboat racing require sailors to give room to each other to avoid these obstructions safely. Skippers need to be vigilant, constantly assessing their surroundings and other boats’ positions to make quick decisions that avoid collisions and respect the right of way. This vigilance is crucial, especially in crowded fields or challenging weather conditions, where competitors’ density and the elements’ unpredictability increase the risk of encounters with obstructions.

The ability to read the water and anticipate the actions of other competitors is invaluable when navigating the course. Experienced racers develop an intuition for choosing the most advantageous paths, which often involves balancing the shortest distance with the strongest winds and least traffic. Mastery of this aspect of sailboat racing comes from experience, a deep understanding of sailing dynamics, and an ability to predict competitors’ moves, turning the navigation of marks and obstructions into an opportunity to outmaneuver opponents and gain positions.

Avoiding Penalties and Fouls

In sailboat racing, avoiding penalties and fouls is paramount for maintaining a competitive edge and ensuring fair play. Penalties can result from infractions such as crossing the start line early, failing to give way when required , or touching a mark . Knowledge of the Racing Rules of Sailing is essential, as these rules outline the proper conduct during various scenarios on the water. When a rule is breached, the offending boat is typically required to perform a penalty turn, which involves one or more turns that cost valuable time and can significantly affect race standings.

The protest procedure is a formal process that allows competitors to challenge perceived infractions by other boats. It’s a critical component of sailboat racing that ensures disputes are resolved fairly. However, protesting can be a strategic decision, as it involves presenting evidence and may not always result in a favorable ruling. Thus, understanding the nuances of the rules and the protest process can help sailors make informed decisions about when and how to raise a challenge.

Sportsmanship and fair play are the underlying principles of the racing rules, and adhering to these values helps avoid penalties and fosters a respectful and enjoyable competitive environment. Racers are encouraged to take responsibility for their actions, promptly taking penalty turns when they know they have infringed a rule. This level of integrity ensures that the competition remains focused on skill, strategy, and seamanship rather than disputes over rules.

Safety Measures in Sailboat Racing

Safety is paramount in sailboat racing, with measures in place to protect participants from the inherent risks of the sport. These measures are designed to prevent accidents and ensure that racers can compete confidently, knowing their well-being is a priority.

  • Personal Flotation Devices (PFDs) : All racers must wear approved PFDs at all times, providing buoyancy and protection in the event of a capsize or man-overboard situation.
  • Safety Equipment on Board : Boats must be equipped with essential safety gear, including fire extinguishers, sound-signaling devices, and emergency navigation lights, ensuring readiness for any situation.
  • Crew Overboard Procedures : Teams practice man-overboard drills regularly, ensuring quick and efficient recovery if a crew member falls into the water.
  • Weather Briefings : Participants receive briefings on the expected weather conditions before racing, helping them prepare for what they might face on the course.
  • Emergency Communication : Boats are equipped with VHF radios or other communication devices to call for help, ensuring a rapid emergency response.

Implementing these safety measures creates a secure environment that allows sailors to focus on the competition. By preparing for potential hazards and ensuring that both crew and equipment are ready to handle emergencies, sailboat racing maintains its exciting and competitive spirit without compromising the safety of its participants.

Tips for First-Time Racers

The experience can be exhilarating yet daunting for those new to sailboat racing. A few key tips can help first-time racers navigate their initial competitions more confidently and enjoyably.

  • Familiarize Yourself with the Rules : Understanding the basic rules of sailboat racing is crucial for avoiding penalties and racing effectively.
  • Start Conservatively : Avoid the temptation to start at the front line; starting a bit back can reduce the risk of penalties and provide a clearer view of the action.
  • Focus on Boat Handling: Before mastering tactics, ensure you’re comfortable with basic boat handling, including tacking, gybing, and controlling boat speed.
  • Learn from Others : Join a local sailing club or crew for experienced racers to gain insights and practical advice.
  • Safety First: Always prioritize safety, ensuring you and your crew know safety procedures and equipment.

In Conclusion

Embarking on sailboat racing as a novice is an adventure that combines learning, skill development, and the thrill of competition. By starting with a solid foundation in the basics, prioritizing safety, and embracing the learning curve, new racers can set the stage for a rewarding and enduring involvement in the sport. Get out there and race! Cheers!

Boatlifehq owner and author/editor of this article.

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5 expert sailing tips: How to win a yacht racing protest

Yachting World

  • February 6, 2020

Andy Rice talks to Stuart Childerley about how to make your best case in the protest room and set yourself up for success in a dispute

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Displaying the red flag and hailing protest are vital first steps in the process. Photo: Martinez-Studios / 52 Super Series

You spend so much time and money honing your craft as a sailor, making the boat go faster… and then it can all blow up with a protest. In the blink of an eye, you’ve been transported out of a sporting contest and into a law court. This is not what you signed up for, but now you have to switch from sportsman to being your own legal representative. No wonder we’re so uneasy about going into a protest room.

Stuart Childerley has operated in every part of the sport, from grassroots to elite level, and from both sides of the fence as competitor and race official. Going into the room requires a completely different set of skills from those of sailing a boat, and very few equip themselves properly. It’s an adversarial process that can be intimidating unless you’re prepared for it. These are Stuart’s tips for making sure you end up on the winning side.

1. Avoid going in

The first rule of protests is don’t get involved in a protest if there’s a way of avoiding it. Once you go into the room, regardless of the circumstances of the incident in question, you’re in going with a 50/50 chance of winning. Do you really want to subject your race result to those kinds of odds?

When the incident happens, even if you think you’re in the right, weigh up the pros and cons of taking a penalty turn there and then. You’ll have to read the sailing instructions carefully beforehand, so you’ll know if it’s a standard 720° penalty turn (two spins) or whether there has been a change to just a 360° turn.

What will be the cost of taking a single penalty turn? It depends on the type of boat you’re sailing, your boathandling skills, how many places you might lose in taking the turn, and so on. These are quick decisions to be made under pressure but, if you’re in any doubt, take the penalty turn and protest the other boat or boats anyway. At least then you’ll have acquired an insurance policy by taking the penalty.

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2. Flag and hail

If you’re racing a boat that measures 6m or more in length, you’re obliged to fly a red protest flag in the event of an incident. In all cases, whatever boat you’re racing, you must hail ‘protest’ at the first reasonable opportunity. To fail to do these things could invalidate your protest.

Which begs the question: what if your competitor fails to fulfil these obligations when protesting you? Well, you could ignore it and pretend the incident never happened, but should you? What if the protestor swears blind they did hail protest? Perhaps they did, but you never heard it. And regardless of all that, shouldn’t you do the right thing anyway?

If there’s an incident, especially one that involves contact between two boats, our self-policing sport requires us to honour the rulebook.

3. Sit on a committee

One of the best things you can do to demystify the whole process is to sit on a protest committee. You’ll discover people employ very different techniques for putting across the facts. And you’ll also discover an alarming lack of knowledge about Racing Rules. Perhaps it will highlight gaps in your own knowledge.

Observing the process from the other side of the table will also show you how to communicate your message effectively and clearly to the protest committee, because you’ll notice what you respond to best, and whose evidence you find to be the most credible.

4. Avoid accusations

If you’re convincing and well rehearsed in how to put the facts across, and if you’re good at cross-examining people in the protest, you’ll have a good success rate. A good tactic is to ask questions rather than making accusations.

Very often you’ll hear two extremely different interpretations of the same racing incident, and you may feel your rival is outright lying to try to win the protest. Don’t accuse them of this, however. Just as a lawyer asks a difficult set of questions, use the same technique that will lead your rival to undermine their own argument. Questions, not accusations, are the way to make your case.

5. Shake on it

Protests can be intimidating, and it’s very easy for them to become adversarial. Once the decision is made, accept it with good grace, win or lose. Hopefully you can be proud that you represented yourself as best you could, and that you have learned from the process. After all, we all make mistakes at times.

The best outcome is when the two competitors leave the room together, shake hands and get on with the rest of the regatta without malice, but with mutual respect.

About the expert

Stuart Childerley twice represented Britain at the Olympics in the Finn, has won two Etchells World Championships and competed in the Volvo Ocean Race . Now one of the most in-demand race officers at the top of the sport, he’ll be officiating at the Tokyo Olympics in 2020 .

First published in the January 2020 edition of Yachting World.

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When, Why & How to Take a Sailing Penalty

sailboat racing penalty turns

When, Why & How to Take a Sailing Penalty

Having a good knowledge of the Racing Rules of Sailing (RRS) will help you avoid infringements but unexpected incidents on the racecourse can happen and will jeopardise your results thus you will need to take decisive action.

When to take a penalty –

When another boat protests, you have to make an instant decision whether to take a penalty or not. If you are unsure, taking a penalty is the easiest solution – hoping for the best and doing nothing is a risky strategy and likely to see you in the protest room and perhaps blown from the race.

How long do you have to take the penalty –

If the Sailing Instructions say nothing about penalties, the default is RRS 44, and 44.2 states that penalty turns should be taken ‘as soon after the incident as possible’.  Be sure to get well clear to avoid impeding other boats, especially at busy mark roundings.

Types of Penalties – 

Make sure you have read the sailing instructions. Is it one turn, two turns, or a scoring penalty? Unless otherwise specified in the Sailing Instructions, the penalty for touching a mark (RRS 31) is a one-turn penalty.

When boats meet and other infraction penalties are also spelt out in the SI’s so read them diligently before heading out, you will not have the time or perhaps the ability to do so in the race.

How to take the penalty – 

During training, practice penalties to ensure that in the unfortunate case that you infringe, you will lose as little distance as possible.  Although a penalty must be done immediately, that does not mean it needs to be taken in a blind panic.

Think through whether it is better to tack first or gybe first. In most instances, the tack first is the better option. There are situations where gybing first will put you in a better position on the fleet.

Preparation – 

Use the time while sailing clear to prepare the boat for the manoeuvre. Ensure the crew are aware of your intentions and the sheets are clear to run. Be ready to ease the vang if the breeze is up.

If you are on a downwind leg, you should also consider how you want to exit the penalty. Make sure the spinnaker and pole are set up and ready.

On a symmetrical boat, you may be able to leave the pole on by executing a leeward drop. Then you are ready to hoist immediately after the penalty.

The alternative is that it may be better to do a windward drop so you can hoist out of the last tack without the pole and do the last gybe with the spinnaker drawing.

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Introduction to Sailboat Racing [Rules and Classes Explained]

True, when you first witness a sailboat race, you might believe it’s too confusing and chaotic (it can be both). But, like with anything new, you may ease into it gradually. This is intended to allow you to take several actions at once.

Racing a sailboat is a lot of fun. It blends the excitement of sailing your own boat with the raw rivalry of trying to beat another boat of comparable size. Racing also teaches you boat handling and sail trim in a manner that cruising cannot: by comparing your speed and handling to those of other boats.

Let us jump into the article to learn more about sailboat racing.

Sailing boat with two crew members participating in the sailboat racing

Basic Insights Into Sailboat Racing

Sailboat racing may be separated into three parts: start , headwind , and tailwind . During a sailboat race, it is important to ensure that the beginning of the race must be strong. The start determines the overall outcome of the race and thus is considered very crucial for the race. It brings great advantage to the competitor and this is often very underrated.

As soon as the countdown is complete, it is necessary to make sure that the competitor has crossed the starting line effectively. Generally, warnings are given at 5mins and subsequently at 4mins and 1min .

Another very important aspect to consider is the path . The competitor must be able to determine a clear path to sail through and the direction of the race course must also be perceived correctly to ensure a favorable outcome. Free lanes enable the competitor with ideal angles to the wind with which they can easily navigate without having to go against disturbed wind or wind shadows from rival boats.

Sailboat Racing Rules and Classes - Small sailboat racing

The Starting Line

Oftentimes, the first leg of the race will be upwind, after the starting line is crossed. At this point again, it is important to note that starting strong is crucial for an upwind race as more free lanes are accessible the further ahead the competitor is in the convoy.

The necessary determinants to be noted and kept in consideration throughout the race for effective upwind sailing strategies are the following factors: wind direction, wind speed, and rivals. But the last aspect can be tricky as everyone’s goal is ultimately to win.

Competitors need to base their choices for sailing downwind on the same findings, but with a few minor variations. Being at the forefront and tagged by rivals can be seen as a mode of suffering when the competitor must keep sailing in the wind shadows of all the boats behind. Here, there’s an advantage to be thought of if the competitor can position themselves at the rear. Any lane can be chosen at proper intervals to make up for the lost ground.

However, usually, down winds result in shorter wins and losses than up winds . This is because there is less transverse separation during down winds when compared to up winds.

Sailboat Racing of the same class maneuvering near the start line

Different Types of Sail Racing Classes

Sailboat racing can be done in different ways. Each race lasts for about 45min to 1hr and is conducted on a course marked by buoys mounted by the racing committee. One can also take part in “ distance races “. In this case, the “ natural ” surroundings will typically provide the race course.

‍The points of sail during the race depend on the predominant wind direction factors on the day of the race, which is the other major variation besides the length. While racing on the course, the race committee places the buoys in such a manner that the race course is adapted to the wind , this mostly enables the competitors to accurately identify which sail has to be deployed for the upcoming leg .

At the race course and during the distance races, the sailboats that participate are usually of various types and are commonly very diverse. As a result, the organizing committee frequently employs intricate “ handicap ” mechanisms to even out variations across boat types . The system is often country-based and it has been developed based on the most common types of boats in a country. The RC , ORC , and IRC systems are the most widely used on an international scale .

These systems compute a factor that should be multiplied by the exact time required to sail one nautical mile using complex formulas . They are based on the dimensions of the boat’s length, weight, sail size, types, and design of the boat along with the materials used .

To find the adjusted race time that can be used to compare with other competitors, this f actor is multiplied by the amount of time it took you to complete the race and the distance of the race .

It is very necessary to remember that these systems are not entirely accurate and they cannot be completely relied on. They can only be used to a certain extent for performance comparison . Hence it is advised that one must compete in races where the competing boats are similar to accurately assess the racing skills of the competitor.

Sailboat Racing Rules and Classes

Main Rules in Sailboat Racing

These races are administered and authorized by the International Racing Rules of Sailing . It lays down rules and safety measures to sail safely across the race course along with the entire fleet, whose goal is to sail successfully during the race as well.

A rulebook is laid down with fundamental rules providing explanations and specimens about ensuring how to maintain and regulate according to the laws during a variety of circumstances that can arise between competing sailboats during the course of the race.

The most fundamental rule is that vessels with their starboard side windward must give way to vessels with their port side windward . This implies that the port-tack boat must either tack or bear away to pass behind the stern of the starboard-tack boat when two boats on opposite tacks come together . The leeward boat always has the right of way over the windward boat when there are two boats on the same tack.

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Although this is the case, it is essential to note that the boat with the right of way must always ensure to leave other sailboats adequate space and time to avoid collision and accidents . While trying to maintain contact with other competitors, one must be very safe and secure as a significant level of rule interpretation can be enforced.

Violation of any rule can cause you to self-forfeit from the race . Hence it is advised to make amends and surrender upon having committed a conscious foul. Most admitted fouls are looked over following a penalty turn of 360 degrees or 720 degrees . Sailing instructions can be seen as a guide in all circumstances to find more detailed information about the same. A few rules can also be helpful when it comes to knowing what to be worn during the race apart from obvious determinants like the weather and climate conditions.

Sailboat Racing Rules and Classes

Main Equipment Used In Sailboat Racing

The sport of sailing is generally very physically taxing and hence requires e xtraordinary energy throughout the course of the race especially while rounding marks and sailing downwind.

When the atmospheric temperature falls due to wind-chill effects , it makes much colder winds frequently. In such circumstances, making use of a windproof outer layer will guard against the wind chill and this material is also breathable . Such measures must be ensured to avoid being cold and clammy. Wearing boots can also ensure to keep yourself warm and comfortable.

Looking into the technical aspects , sailboats need to ensure they are fully equipped with communication and navigation devices such as VHF, GPS, Sat Phones , and so on.

Sailboat Racing - Volvo Ocean Racing Sailboat

Different Types Of Sailboat Races

Sailboat racing is a diverse and dynamic sport that encompasses a wide range of different race types , each with its own unique rules, tactics, and strategies . Understanding the different types of sailboat races is crucial for sailors looking to compete at a high level and succeed in this exciting sport.

One of the most common types of sailboat racing is fleet racing, which involves a large number of sailboats competing in a single race. In fleet racing, the sailboats start together and sail a predetermined course, with the first boat to cross the finish line being declared the winner. Fleet racing often requires a high degree of tactical maneuvering, as sailors must navigate around other boats and adjust their tactics to account for wind shifts and other factors.

Another popular type of sailboat racing is match racing, which involves two sailboats competing head-to-head in a series of races. In match racing, the emphasis is on tactical maneuvering and outsmarting your opponent, rather than simply being the fastest boat on the course. Match racing typically involves a complex set of rules and regulations governing how boats can interact with each other on the course, and sailors must be highly skilled at reading wind shifts, controlling their boats, and outmaneuvering their opponents.

sailboats with black sails

Team racing is another type of sailboat racing that involves multiple sailboats competing against each other in a team format. In team racing, each team consists of multiple boats, and the team with the best overall performance across all of its boats is declared the winner. Team racing often requires a high degree of coordination and strategy, as sailors must work together to achieve a common goal and coordinate their tactics to maximize their chances of success.

In addition to these main types of sailboat racing, there are also a variety of specialized race types that are popular in different parts of the world . For example, ocean racing involves sailing across the open ocean over long distances and requires a high degree of skill and endurance. Inshore racing , on the other hand, takes place in protected bays and harbors and often involves short, fast races with frequent wind shifts and other challenges.

Regardless of the type of sailboat racing, one thing remains constant: the need for skilled and experienced sailors who can navigate their boats through a wide range of conditions and challenges. Whether you’re a seasoned veteran or a beginner just getting started, mastering the different types of sailboat racing can be a highly rewarding and exhilarating experience, and can lead to a lifetime of excitement and adventure on the water.

Sailboat Racing Rules and Classes

Classes Of Sailboats Commonly Used In Racing

Sailboat racing is a highly competitive and dynamic sport that encompasses a wide range of different classes of sailboats, each with its own unique characteristics, strengths, and weaknesses. Understanding the different classes of sailboats used in racing is crucial for sailors looking to compete at a high level and succeed in this exciting sport.

One of the most common classes of sailboats used in racing is the dinghy , which is a small, lightweight boat typically sailed by one or two people. Dinghies are highly maneuverable and responsive and can be sailed in a wide range of conditions, from light winds to strong breezes. Popular dinghy classes include the Laser , the 420 , and the Optimist , each of which has its own unique rules and specifications.

Keelboats are another popular class of sailboats used in racing, and are typically larger and heavier than dinghies, with a fixed keel that helps to provide stability and control. Keelboats come in a wide range of sizes and designs, from small one-design boats like the J/24 to larger performance-oriented boats like the TP52. Keelboats are often sailed by a crew of several people and require a high degree of coordination and teamwork to sail effectively.

Multihulls are another popular class of sailboats used in racing and are characterized by their multiple hulls providing greater speed and stability than traditional monohull sailboats. Multihulls come in a variety of different designs and sizes, from small catamarans to large trimarans , and are typically sailed by a crew of several people. Multihulls can be highly competitive and exciting to sail, but also require a high degree of skill and experience to handle effectively.

In addition to these main classes of sailboats, there are also a variety of specialized classes that are popular in different parts of the world. For example, in Australia and New Zealand, the 18-foot skiff is a highly competitive and popular class of sailboats, characterized by its large sail area and high speed. In Europe, the Dragon is a classic one-design keelboat that has been popular for decades and is known for its elegant design and excellent performance.

Regardless of the specific class of sailboats used in racing, one thing remains constant : the need for skilled and experienced sailors who can navigate their boats through a wide range of conditions and challenges . Whether you’re racing a dinghy, a keelboat, a multihull, or some other type of sailboat, mastering the unique characteristics and challenges of your boat is key to achieving success on the water.

To become a successful sailboat racer , it’s important to not only master the technical skills needed to sail your boat effectively , but also to develop a deep understanding of the rules, tactics, and strategies that govern sailboat racing . By immersing yourself in the world of sailboat racing and learning from experienced sailors, you can build the skills and knowledge needed to succeed in this exciting and challenging sport.

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In conclusion, participating in a race can be very enjoyable in both cases. The first case is where someone is learning the art of sailing or like in the second case where one could be trying to gain some prior expertise on the sea.

If winning the race is one’s main aim then the key thing to remember is to make sure that you tack at the right moments. To trim the sails to completely catch the wind and last but not least, to communicate well with the rest of the crew.

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I worked as an officer in the deck department on various types of vessels, including oil and chemical tankers, LPG carriers, and even reefer and TSHD in the early years. Currently employed as Marine Surveyor carrying cargo, draft, bunker, and warranty survey.

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How to do a Legal (and Fast!) 720 by David Dellenbaugh

Because a 720 degree turn is now the default penalty in the rulebook, it’s critical to know how to perform this maneuver both legally and quickly. Many sailors, even those with a lot of racing experience, do not know the requirements of rule 44 (Taking a penalty). And even sailors who execute a proper 720 often end up losing a lot more than necessary due to poor boathandling. Here are some tips on when and how you can (and can’t) do a 720. Steps in taking a legal 720 When you break a racing rule you can usually exonerate yourself by making two circles in accordance with rule 44. Here are six steps you should follow to make sure that your 720 penalty is legal: 1) Get well clear of other boats as soon after the incident as possible. 2) Promptly take your penalty. 3) Make two complete 360 degree turns in the same direction, including two tacks and two jibes. 4) Keep clear of other boats while you are making your penalty turns. 5) If you are near the finish line, make sure you get completely on the course side of the line, before you finish the race. (If it’s before the start, you can - and must - do your 720 turns right away). 6) If it is required by the sailing instructions, report your 720 to the race committee boat at the finish or to the protest committee at the end of the day.

Don’t delay your penalty The 720 rule is a great alternative to retiring from the race, but it also requires that you make a quicker decision about what to do. With the 720, you can’t take a lot of time to think about whether your were right or wrong. You have a short window of opportunity right after the incident, and then the 720 option is no longer available. US Appeal 60 provides a good summary of how quickly you must do a 720. It says, “Rule 44.1 permits a boat to take a penalty ‘at the time of the incident.’ Rule 44.2 requires the boat to sail well clear of other boats as soon as possible after the incident and ‘promptly’ complete two 360 degree turns. Together these rules require a boat that decides to take a penalty to do so as soon as possible after the incident. The rule does not provide for time for a boat to deliberate whether she has broken a rule. If she delays in doing her 720 penalty, she is still liable to be disqualified.” Tack or Jibe first? The question of which way to make your turns has been debated ever since the 720 rule was first included in the rulebook. Of course, you might base this decision on which is the better way to keep clear of other boats. But it that’s not an issue, is it faster to tack or jibe first? I think it’s probably better to start with a jibe. The slowest part of doing a circle is bearing off after a tack. If you tack first, you will twice have to bear off dead downwind after tacking, which is slow. But it you jibe first, you’ll be able to come out of your second tack and build speed on your original course. One exception to this is when you begin your penalty on a run, in which case it may not matter whether you tack or jibe first. You can’t break this rule According to US Sailing Appeal 46, a boat’s “failure to do a proper and timely 720 turn broke no rule; it meant only that she failed to take a penalty.” In other words, you can’t break rule 44. If your 720 turn is done improperly or too late, it is just as if you didn’t make any penalty turns at all. Likewise, you cannot protest another boat under rule 44 for failing to do a proper 720. If a boat fouled you and does an incorrect or delayed 720, you should protest then for the right-or-way rule they broke in the original incident. Once you take a 720 you can no longer be protested for that incident (unless you caused serious damage or gained a significant advantage). So doing a 720 can be an insurance policy and is not necessarily an admission of guilt. For example, you you’re involved in an incident and you think you’re right but you’re not sure how you’d fare in a protest hearing, doing circles can be a strategic decision to avoid the risk of being disqualified. You just have to decide how much risk you’re willing to take. Even if you do circles, you can still protest another boat for the same incident. Note that 720s are not reserved only for give-way boats. If a right-of-way boat breaks a rule of Part 2 (e.g. by changing course too quickly for rule 16), she can (and should) do a 720.

There are certain times when you cannot take a 720 penalty to exonerate yourself after breaking a rule. In the following situations, you must retire or take another penalty:
• You broke a rule when you weren’t racing (e.g. you interfered with a boat that was racing).
• The rule you broke was not in Part 2 or the rulebook. For example, it was a class rule, a sailing instruction or a racing rule such as 42 (propulsion).
• You caused “serious damage” during the incident.
• You gained a “significant advantage” in the race or series by braking a rule.
• The sailing instructions put a different penalty into effect (e.g. the Scoring Penalty).

A boat that may have broken a rule of Part 2 while racing may take a penalty at the time of the incident. Her penalty shall be a 720 degree Turns Penalty unless the sailing instructions specify the use of the Scoring Penalty or some other penalty. However, if she caused serious damage or gained a significant advantage in the race or series by her breach she shall retire.

After getting well clear of other boats as soon after the incident as possible, a boat takes a 720 Turns Penalty by promptly making two complete 360 degree turns (720) in the same direction, including two tacks and two jibes. When a boat takes the penalty at or near the finishing line, she shall sail completely to the course side of the line before finishing.

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Taking a penalty, then gaining an advantage.

sailboat racing penalty turns

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 The preface of this ‘Case Book’ is interesting.  While it is clear that it has been prepared by eminently qualified people, in consultation with many within the radio sailing community, it has NOT been endorsed by World Sailing as being authoritative. 
In time, it is proposed that these interpretations be submitted to WS, so that they become authoritative.

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Alinghi and American Magic Wins Keep Louis Vuitton Cup Semis Alive

  • By Dave Reed
  • September 17, 2024

Tom Slingsby

With motivational speeches delivered and celebratory send offs from their respective bases in Barcelona’s Port Vell, both American Magic and Alinghi Red Bull Racing stepped back into the ring to fight their campaign-saving match on the third day of racing at the Louis Vuitton Cup Semi Finals. Pick the preferred cliché—do or die, one and done, now or never, fight to live another day—and any one of them would be appropriate for the moment.

And as it was in the beginning of the Louis Vuitton Cup, the forecast for winds teasing the bottom of the raceable wind range elevated stress levels even more so for the American and Swiss camps. Neither had been particularly strong in the light-wind races earlier in the Louis Vuitton Cup series, and the potential for mistakes and displacement sailing was extremely high, inviting another and new cliché: fly or die.

INEOS Britannia

Into the first pre-start of the day was Alinghi Red Bull Racing entering on time on port as INEOS Britannia was in the water struggling to get foiling, a sign of more to come. The Brits entered slightly late, circled high and came back trailing Alinghi from above the line. Jibing back to start early allowed Alinghi Red Bull Racing to push the British to the end of the line, dipped and turned up to start a fraction early, picking up an OCS penalty by the length of its long foil arm.

A prompt tack away cleared the penalty but sent the Swiss to the right side of the course, where the wind was notably lighter. INEOS Britannia owned the cross by a good 50 meters, controlled the first leg without pressure from the Swiss. Clean turns in conservative sailing kept the British comfortably out front, seeing them through the first gate with a 40-meter and 17-second lead.

With slightly better pace downwind, INEOS was through the next gates with a 400-meter lead. Their runaway advantage evaporated immediately, however, when they reached the left course boundary and failed to foil through the tack. With INEOS Britannia stuck in the water and unable to accelerate, the Swiss rounded through the gate with just enough speed to pull off a foiling tack at the boundary. And in a blink, Alinghi was in charge of the race on Leg 3, establishing a lead that carried them through the finish with a win—with both boats in displacement mode and finishing just inside the race-time limit, thanks to a shortened course by the race committee.

Arnaud Psarofaghis

Then came the match that American Magic was desperate to win to turn their fortunes around. With just enough wind to start the race, American Magic entered on port at 34 knots. Luna Rossa circled back from the left side of the starting box and American Magic’s Tom Slingsby, in the starboard cockpit, took one attempt at hunting the Italians with a port-starboard cross. Luna Rossa got past without issue, which allowed them to set up high and the Americans well ahead of their timing.  To leeward and a good 2-knots slower, American Magic was pinned and Luna Rossa simply climbed over the top of the Americans.

With simultaneous tacks at the boundary American Magic attempted to sail low and fast to leeward of the Italians silver boat. Luna Rossa played a tight cover until American Magic was able to break the cover and get to the middle of the course and a cross-course split. Still Luna Rossa nailed its first layline and was through the gate with a 17-second lead, splitting sides again. Luna Rossa owned the first downwind cross and a 190-meter lead and was clinical with its jibes.

Luna Rossa and American Magic

Through the next gate, Luna Rossa had a clean rounding to the left and American Magic right by 17 seconds still. American Magic came back from the right and jumped into the lead, with a tight cross and the Italians picking up a penalty while ducking Patriot. The Italians easily burned off the penalty and reclaimed the lead on the next cross, but when they met again, Luna Rossa, on port, tried a close cross and the umpires had their finger on the penalty button with an easy call. The boats met again at the get with American Magic with a 20-meter lead and only 2 seconds between them and another split.

From opposite sides of the course, American Magic owned the cross by 27 meters and even speeds on the run. At the next intersection American Magic had an easy cross, sailing their best light-air race of the series. At the first downwind gate, American Magic, on starboard, had a straight shot at the right-hand gate mark (looking downwind) and were clean through. 

37th America’s Cup - Louis Vuitton Cup - Semi Finals Race Day 3

Luna Rossa entered the zone first and tried to force a penalty on the Americans but Slingsby knew exactly what to do, giving the Italians plenty of berth and cruising through to leeward. The hairpin turn for the Italians was too much for their foils to handle, and they were off the foils and stuck at the bottom corner of the course, unable to build enough speed to tack at the boundary.

With a course all their own, American Magic stretched their lead to a leg and a mile and ultimately a 2-mile win, keeping the series alive and ready to fight another day.  

“It was a good race,” said Slingsby after the only race of the day—the second being postponed when the wind dropped below the limit. “The start was close. The boat felt really good. We have been making some changes, and in those light conditions that were kind of a weak spot for us a week ago, the boat feels as good as it ever has in those conditions. That’s exciting, and we are going to be faster again on Wednesday. I think the hardest win is the first one and now we are off and running. If you look at the four races they have beaten us, it’s by a total of 50 seconds over them all – and we just beat them by a lap. So, yes, we are confident.”

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    Another common misunderstanding of penalties taken on the water is this: Sailors who take a two-turns penalty as required by Rule 44.2 often report that they did so because they didn't know they ...

  15. When, Why & How to Take a Sailing Penalty

    Unless otherwise specified in the Sailing Instructions, the penalty for touching a mark (RRS 31) is a one-turn penalty. When boats meet and other infraction penalties are also spelt out in the SI's so read them diligently before heading out, you will not have the time or perhaps the ability to do so in the race. How to take the penalty -

  16. RRS

    A boat may take a Two-Turns Penalty when she may have broken one or more rules of Part 2 in an incident while racing. She may take a One-Turn Penalty when she may have broken rule 31. Alternatively, the notice of race or sailing instructions may specify the use of the Scoring Penalty or some other penalty, in which case the specified penalty ...

  17. Introduction To Sailboat Racing [Rules & Classes Explained]

    Learn the basics of sailboat racing, including the different types of races, the handicap systems, the rules of sailing and the equipment used. Find out how to start, sail and finish a race successfully and safely.

  18. PDF Racing Rules of Sailing

    Rule 44.2 One-Turn and Two-Turns Penalty Rule D2.1(c) Protests and Exoneration Rule D2.2(c) Umpired Races: Penalty Description Rule D2.2(d)(2) Penalties Initiated by Umpires At the start of a race, boat A is OCS and has just been given a Two-Turns Penalty. A immediately bears away, gybes and tacks, but then sails towards the pin end of the ...

  19. Racing Rules of Sailing

    Learn about the rules that govern yacht racing, windsurfing, kitesurfing and other forms of sailing around a course. Find out the main rules, penalties, signals and examples of the Racing Rules of Sailing.

  20. Yngling World Championship

    44 Penalties for Breaking Rules of Part 2 44.1 Taking a Penalty A boat that may have broken a rule of Part 2 while racing may take a penalty at the time of the incident. Her penalty shall be a 720 degree Turns Penalty unless the sailing instructions specify the use of the Scoring Penalty or some other penalty.

  21. 360 degree penalty turns

    Perhaps the determinant should be the type of boat. Two turns in a 420 is nothing, while two turns in a 105 is eternity. UpperLeftCoast ... Mumm 30, and Swan 45 classes only, a boat that may have broken a rule of Part 2 while racing may take a penalty by making One Turn including one tack and one gybe that, in all other respects, complies with ...

  22. RRS

    A takes an additional One-Turn Penalty but, even then, is still ahead of the infringed boat. Question 1 When a boat has gained a significant advantage in a race or heat after taking a One-Turn Penalty in accordance with rule 44.2, will a single additional One-Turn Penalty under rule E4.3(b) exonerate the boat irrespective of the advantage gained?

  23. PDF Introductory Rules for Racing

    Introductory Rules for Racing Version 1.01 - February 2008 Some Explanations Windward and Leeward: The leeward side of your boat is the side where your mainsail lies. The windward side is the other side. Port and Starboard tack: You are on port or starboard tack according to your windward side. Advisor: A person appointed by the race organizers to assist

  24. Alinghi and American Magic Wins Keep Louis Vuitton Cup Semis Alive

    Clean turns in conservative sailing kept the British comfortably out front, seeing them through the first gate with a 40-meter and 17-second lead. With slightly better pace downwind, INEOS was ...